IBarrier.cs 455 B

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  1. using System;
  2. using Core.Triiger;
  3. namespace GameLogic.Combat.Hero
  4. {
  5. public interface IBarrier: IDisposable
  6. {
  7. /// <summary>
  8. /// 拥有
  9. /// </summary>
  10. ShowBaiscEntity Own { get; set; }
  11. /// <summary>
  12. /// 碰撞信息,释放拦截
  13. /// </summary>
  14. /// <param name="triggerEntity"></param>
  15. /// <returns></returns>
  16. bool CollideTriiger(ITriggerEntity triggerEntity);
  17. }
  18. }