SkillSlotsAlterEventData.cs 336 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Combat.Hero.Turntable;
  3. namespace Common.Utility.CombatEvent
  4. {
  5. public class SkillSlotsAlterEventData: EventDataBasic<SkillSlotsAlterEventData>
  6. {
  7. public SkillSlots SkillSlots;
  8. protected override void ProDispose()
  9. {
  10. SkillSlots = null;
  11. }
  12. }
  13. }