| 123456789101112131415161718192021222324252627282930313233343536373839404142 | using Fort23.UTool;#if !COMBAT_SERVERusing UnityEngine;#endifusing UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic{    public class TimeLineEndSingLogic : TimeLineEventLogicBasic    {        protected override void ProSetCombatInfo()        {        }        protected override void ProEnter()        {            ITimeLineEndSing timeLineEndSing =                _timeLineTriggerEntity as ITimeLineEndSing;            if (timeLineEndSing != null)            {                LogTool.Log("技能结束");                timeLineEndSing.TimeLineEndSing(timeLineAssetSerialization.groupName);            }        }        protected override void ProLeave()        {        }        protected override void ProTimeUpdate()        {        }        protected override void ProBreakTimeLine()        {        }        protected override void ProDispose()        {        }    }}
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