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- using System.Collections.Generic;
- using System.Linq;
- using Core.Language;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "SentimentInfoPanel")]
- public partial class SentimentInfoPanel : UIPanel
- {
- AccountFileInfo.SentimentProperty curretnSentimentProperty;
- private AccountFileInfo.SentimentData sentimentData;
- List<SentimentEffectWidget> sentimentEffectWidgets = new List<SentimentEffectWidget>();
- private List<SentimentEffectConfig> _sentimentEffectConfigs;
- private List<SentimentEffectConfig> currentGroupSentimentEffectConfigs;
- private void Init()
- {
- isAddStack = false;
- isPopUi = true;
- IsShowAppBar = false;
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
- Btn_LingWu.onClick.AddListener(() =>
- {
- if (curretnSentimentProperty == null)
- {
- return;
- }
- if (curretnSentimentProperty.level >= currentGroupSentimentEffectConfigs.Count)
- {
- TipMessagePanel.OpenTipMessagePanel("已经达到最大等级");
- return;
- }
- int level = curretnSentimentProperty.level <= 0 ? 1 : curretnSentimentProperty.level;
- int conFigId = curretnSentimentProperty.groupId * 100 + level;
- SentimentEffectConfig sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
- //扣除道具
- // sentimentEffectConfig.upConstItemId.
- // s
- curretnSentimentProperty.level++;
- AccountFileInfo.Instance.SavePlayerData();
- UpdateUi();
- });
- }
- public async override CTask<bool> AsyncInit(object[] uiData)
- {
- sentimentData = uiData[0] as AccountFileInfo.SentimentData;
- _sentimentEffectConfigs = ConfigComponent.Instance.GetAll<SentimentEffectConfig>().ToList();
- SentimentEffectWidget sentimentEffectWidget = await UIManager.Instance.CreateGComponentForObject<SentimentEffectWidget>(MainSentimentEffectWidget, null);
- sentimentEffectWidget.CustomInit(sentimentData.mainSentiment);
- sentimentEffectWidget.OnClick = OnClick;
- foreach (var sentimentDataSentimentProperty in sentimentData.sentimentProperties)
- {
- SentimentEffectWidget sentimentEffectWidget1 = await UIManager.Instance.CreateGComponent<SentimentEffectWidget>(null, Content);
- sentimentEffectWidget1.CustomInit(sentimentDataSentimentProperty);
- sentimentEffectWidget1.OnClick = OnClick;
- sentimentEffectWidgets.Add(sentimentEffectWidget1);
- }
- return await base.AsyncInit(uiData);
- }
- private void UpdateUi()
- {
- int level = curretnSentimentProperty.level <= 0 ? 1 : curretnSentimentProperty.level;
- int conFigId = curretnSentimentProperty.groupId * 100 + level;
- SentimentEffectConfig sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
- currentGroupSentimentEffectConfigs = _sentimentEffectConfigs.Where(se => se.groupId == sentimentEffectConfig.groupId).ToList();
- Text_Name.text = LanguageManager.Instance.Text(sentimentEffectConfig.name);
- Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(sentimentEffectConfig.massge), sentimentEffectConfig.effectVale);
- Text_Level.text = $"当前层 ;{curretnSentimentProperty.level}/{currentGroupSentimentEffectConfigs.Count}";
- }
- private void OnClick(ItemWidgetBasic obj)
- {
- SentimentEffectWidget sentimentEffectWidget = obj as SentimentEffectWidget;
- curretnSentimentProperty = sentimentEffectWidget.sentimentProperty;
- UpdateUi();
- }
- public static async CTask OpenPanel(AccountFileInfo.SentimentData sentimentData)
- {
- await UIManager.Instance.LoadAndOpenPanel<SentimentInfoPanel>(null, uiData: new object[] { sentimentData });
- }
- public override void Close()
- {
- foreach (var sentimentEffectWidget in sentimentEffectWidgets)
- {
- UIManager.Instance.DormancyGComponent(sentimentEffectWidget);
- }
- sentimentEffectWidgets.Clear();
- base.Close();
- }
- }
- }
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