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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.Hero;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 焰轮爆发(被动,焰轮的二阶段)
- /// 当焰轮被摧毁{0}次后,焰轮会激怒到第二阶段,(焰轮表现上做点却别)碰撞强度提升{1}%,并且伤害提升{2}%
- /// </summary>
- public class S9085 : SkillBasic
- {
- protected override void ProUseSkill()
- {
- }
- protected override void ProActiveSkill()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.MagicWeaponDie, MagicWeaponDie);
- }
- private void MagicWeaponDie(IEventData iEventData)
- {
- HeroDieEventData heroDieEventData = iEventData as HeroDieEventData;
- CombatMagicWeaponEntity combatMagicWeaponEntity =
- heroDieEventData.combatHeroEntity as CombatMagicWeaponEntity;
- if (combatMagicWeaponEntity != null &&
- combatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity == CombatHeroEntity)
- {
-
- }
- }
- }
- }
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