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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 缠绕
- /// 敌人脚下生长出藤蔓,将敌人捆住。{0}秒内不能行动(功法不在释放和填充),受到木灵之子的攻击伤害+{1}%
- /// </summary>
- public class S9064 : SkillBasic
- {
- private float _currTime;
- private bool _isUpdate;
- protected override void ProUseSkill()
- {
- _currTime = 0;
- _isUpdate = true;
- }
- protected override void ProActiveSkill()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.StartInjured, StartInjured);
- }
- private void StartInjured(IEventData data)
- {
- if (!_isUpdate)
- {
- return;
- }
- StartInjuredEventData startInjuredEventData = data as StartInjuredEventData;
- //如果是木桩 伤害增加
- }
- protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData, ISkillFeatures skillFeatures)
- {
- }
- protected override void ProCombatUpdate(float time)
- {
- if (!_isUpdate)
- {
- return;
- }
- _currTime += time;
- if (_currTime > effectValue[0])
- {
- _isUpdate = false;
- }
- }
- }
- }
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