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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 凤凰张口喷吐出一股极寒霜息,形成远程席卷的寒潮波涛。直线飞行,只会有一个,对敌人造成{0}伤害,并额外造成寒气层数*{1}的伤害
- /// </summary>
- public class S9012 : SkillBasic
- {
- protected override void ProUseSkill()
- {
- }
- protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData, ISkillFeatures skillFeatures)
- {
- float harmBl = effectValue[0];
- b_1001 b1001 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1001>();
- if (b1001 != null)
- {
- harmBl += b1001.buffCount * effectValue[1];
- }
- long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
- harmBl);
- HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
- AttType.Skill, triggerData,
- wuXingType, skillFeatures,
- HarmType.Default);
- }
- }
- }
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