CombatCameraControllder.cs 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166
  1. using System;
  2. using Common.Utility.CombatEvent;
  3. using Fort23.Core;
  4. using UnityEngine;
  5. using Utility;
  6. using Utility.CustomizeTimeLogic.FxLogic.TimeLineEvent;
  7. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  8. namespace GameLogic.Combat.CombatTool
  9. {
  10. public class CombatCameraControllder : IDisposable, ICameraShaking
  11. {
  12. public Transform root;
  13. public Camera Camera;
  14. public CombatController combatController;
  15. public StressReceiver StressReceiver;
  16. private bool isStartShake;
  17. public int FollowHeroId
  18. {
  19. get { return _followHeroId; }
  20. }
  21. private int _followHeroId = -1;
  22. public bool isStop;
  23. private bool isUpdateCameraToPath;
  24. private float currValue;
  25. private float _cameraSelectValue;
  26. private float targetValue;
  27. private float _currTime;
  28. private bool isUpdateFieldOfView;
  29. private float FieldOfViewTime;
  30. private float FieldOfViewTargetValue;
  31. private float FieldOfViewStartValue;
  32. private float FieldOfViewSpeed;
  33. public void Init(CombatController combatController, Camera camera)
  34. {
  35. CombatEventManager.Instance.AddEventListener(CombatEventType.SencenBesselPathAlter, SencenBesselPathAlter);
  36. this.combatController = combatController;
  37. Camera = camera;
  38. root = Camera.transform.parent;
  39. StressReceiver = camera.transform.GetComponentInParent<StressReceiver>();
  40. TimeLineSingletonEventManager.Instance.AddTimeLineBasic(this);
  41. EventManager.Instance.AddEventListener(CustomEventType.HeroClick, HeroClick);
  42. // CameraSelect_onValueChanged(0.7f);
  43. // EventManager.Instance.AddEventListener(CustomEventType.HeroClick, HeroClick);
  44. }
  45. private void SencenBesselPathAlter(IEventData eventData)
  46. {
  47. // isUpdateCameraToPath = true;
  48. // currValue = _cameraSelectValue;
  49. // if (CombatController.currActiveCombat.CombatSenceController.currBesselPath.isCentre)
  50. // {
  51. // targetValue = 0.5f;
  52. // }
  53. // else
  54. // {
  55. // targetValue = 0.7f;
  56. // }
  57. //
  58. // _currTime = 0;
  59. }
  60. protected void HeroClick(IEventData eventData)
  61. {
  62. HeroClickEventData heroClickEventData = eventData as HeroClickEventData;
  63. int heroId = heroClickEventData.heroId;
  64. if (_followHeroId == heroId)
  65. {
  66. _followHeroId = -1;
  67. }
  68. else
  69. {
  70. _followHeroId = heroId;
  71. }
  72. }
  73. public void CameraSelect_onValueChanged(float value)
  74. {
  75. _cameraSelectValue = value;
  76. Vector3 pos1 = new Vector3(0, -3, -0.7f);
  77. Vector3 e1 = new Vector3(20, 0, 0);
  78. Vector3 pos2 = new Vector3(9, -1, -1.4f);
  79. Vector3 e2 = new Vector3(17.77f, -28.25f, 1.165f);
  80. Camera.transform.localPosition =
  81. Vector3.Lerp(pos1, pos2, value);
  82. Camera.transform.localEulerAngles =
  83. Vector3.Lerp(e1, e2, value);
  84. }
  85. private void ShakeFinish()
  86. {
  87. isStartShake = false;
  88. }
  89. public void SetFieldOfView(float fieldOfView,float speed)
  90. {
  91. FieldOfViewSpeed=speed;
  92. FieldOfViewTime = 0;
  93. FieldOfViewStartValue = Camera.fieldOfView;
  94. FieldOfViewTargetValue = fieldOfView;
  95. isUpdateFieldOfView = true;
  96. }
  97. public void Update(float t)
  98. {
  99. if (isUpdateFieldOfView)
  100. {
  101. FieldOfViewTime += t*FieldOfViewSpeed;
  102. Camera.fieldOfView = Mathf.Lerp(FieldOfViewStartValue, FieldOfViewTargetValue, FieldOfViewTime);
  103. if (FieldOfViewTime >= 1)
  104. {
  105. isUpdateFieldOfView = false;
  106. }
  107. }
  108. if (!isStartShake && !isStop)
  109. {
  110. CombatHeroEntity combatHeroEntities = combatController.playerHeroEntity;
  111. if (combatHeroEntities == null)
  112. {
  113. return;
  114. }
  115. Vector3 p = combatHeroEntities.GameObject.transform.TransformPoint(new Vector3(0, 8, -10));
  116. root.rotation = Quaternion.Lerp(root.rotation, combatHeroEntities.GameObject.transform.rotation,
  117. 1);
  118. root.position = Vector3.Lerp(root.position, p, 1);
  119. }
  120. }
  121. public void SetPos(Transform target)
  122. {
  123. Vector3 p = target.TransformPoint(new Vector3(0, 8, -10));
  124. root.rotation = Quaternion.Lerp(root.rotation, target.rotation,
  125. 1);
  126. root.position = Vector3.Lerp(root.position, p, 1);
  127. }
  128. public void Dispose()
  129. {
  130. EventManager.Instance.RemoveEventListener(CustomEventType.HeroClick, HeroClick);
  131. }
  132. public void Shaking(float qiangDu)
  133. {
  134. if (StressReceiver != null)
  135. {
  136. isStartShake = true;
  137. StressReceiver.InduceStress(qiangDu, ShakeFinish);
  138. }
  139. }
  140. public void Shaking(CameraShakingSerializtion cameraShakingSerializtion)
  141. {
  142. Shaking(cameraShakingSerializtion.qiangDu);
  143. }
  144. }
  145. }