| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class SkillRoadWidget 	{	  #region 自定义数据 	  private GameObject _ActiveRoot;	  public GameObject ActiveRoot	   {	   get{	      if (_ActiveRoot == null)	       {	         _ActiveRoot  = GetUIUnit<GameObject>("ActiveRoot"); 	       }	      return _ActiveRoot;	     }	   }	  private Text _Text_Desc;	  public Text Text_Desc	   {	   get{	      if (_Text_Desc == null)	       {	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 	       }	      return _Text_Desc;	     }	   }	  private Text _Text_SkillName;	  public Text Text_SkillName	   {	   get{	      if (_Text_SkillName == null)	       {	         _Text_SkillName  = GetUIUnit<Text>("Text_SkillName"); 	       }	      return _Text_SkillName;	     }	   }	  private MyImage _Icon_SkillIcon;	  public MyImage Icon_SkillIcon	   {	   get{	      if (_Icon_SkillIcon == null)	       {	         _Icon_SkillIcon  = GetUIUnit<MyImage>("Icon_SkillIcon"); 	       }	      return _Icon_SkillIcon;	     }	   }	  private GameObject _Icon_Marsk;	  public GameObject Icon_Marsk	   {	   get{	      if (_Icon_Marsk == null)	       {	         _Icon_Marsk  = GetUIUnit<GameObject>("Icon_Marsk"); 	       }	      return _Icon_Marsk;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |