| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class BoxPanel 	{	  #region 自定义数据 	  private Button _bg;	  public Button bg	   {	   get{	      if (_bg == null)	       {	         _bg  = GetUIUnit<Button>("bg"); 	       }	      return _bg;	     }	   }	  private Button _oneButton;	  public Button oneButton	   {	   get{	      if (_oneButton == null)	       {	         _oneButton  = GetUIUnit<Button>("oneButton"); 	       }	      return _oneButton;	     }	   }	  private Button _tenButton;	  public Button tenButton	   {	   get{	      if (_tenButton == null)	       {	         _tenButton  = GetUIUnit<Button>("tenButton"); 	       }	      return _tenButton;	     }	   }	  private Text _tenCion;	  public Text tenCion	   {	   get{	      if (_tenCion == null)	       {	         _tenCion  = GetUIUnit<Text>("tenCion"); 	       }	      return _tenCion;	     }	   }	  private Text _onCion;	  public Text onCion	   {	   get{	      if (_onCion == null)	       {	         _onCion  = GetUIUnit<Text>("onCion"); 	       }	      return _onCion;	     }	   }	  private Object _Btn_AdsFree;	  public Object Btn_AdsFree	   {	   get{	      if (_Btn_AdsFree == null)	       {	         _Btn_AdsFree  = GetUIUnit<Object>("Btn_AdsFree"); 	       }	      return _Btn_AdsFree;	     }	   }	  private MyImage _icon_Oneitem;	  public MyImage icon_Oneitem	   {	   get{	      if (_icon_Oneitem == null)	       {	         _icon_Oneitem  = GetUIUnit<MyImage>("icon_Oneitem"); 	       }	      return _icon_Oneitem;	     }	   }	  private MyImage _Icon_TenItem;	  public MyImage Icon_TenItem	   {	   get{	      if (_Icon_TenItem == null)	       {	         _Icon_TenItem  = GetUIUnit<MyImage>("Icon_TenItem"); 	       }	      return _Icon_TenItem;	     }	   }	  private Text _Text_TenFree;	  public Text Text_TenFree	   {	   get{	      if (_Text_TenFree == null)	       {	         _Text_TenFree  = GetUIUnit<Text>("Text_TenFree"); 	       }	      return _Text_TenFree;	     }	   }	  private Text _Text_OneFree;	  public Text Text_OneFree	   {	   get{	      if (_Text_OneFree == null)	       {	         _Text_OneFree  = GetUIUnit<Text>("Text_OneFree"); 	       }	      return _Text_OneFree;	     }	   }	  private Button _Btn_Score;	  public Button Btn_Score	   {	   get{	      if (_Btn_Score == null)	       {	         _Btn_Score  = GetUIUnit<Button>("Btn_Score"); 	       }	      return _Btn_Score;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Slider _Slider_Count;	  public Slider Slider_Count	   {	   get{	      if (_Slider_Count == null)	       {	         _Slider_Count  = GetUIUnit<Slider>("Slider_Count"); 	       }	      return _Slider_Count;	     }	   }	  private Text _Text_Count;	  public Text Text_Count	   {	   get{	      if (_Text_Count == null)	       {	         _Text_Count  = GetUIUnit<Text>("Text_Count"); 	       }	      return _Text_Count;	     }	   }	  private Button _Btn_Gl;	  public Button Btn_Gl	   {	   get{	      if (_Btn_Gl == null)	       {	         _Btn_Gl  = GetUIUnit<Button>("Btn_Gl"); 	       }	      return _Btn_Gl;	     }	   }	  private GameObject _fx_ui_chouka;	  public GameObject fx_ui_chouka	   {	   get{	      if (_fx_ui_chouka == null)	       {	         _fx_ui_chouka  = GetUIUnit<GameObject>("fx_ui_chouka"); 	       }	      return _fx_ui_chouka;	     }	   }	  private GameObject _group;	  public GameObject group	   {	   get{	      if (_group == null)	       {	         _group  = GetUIUnit<GameObject>("group"); 	       }	      return _group;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |