| 123456789101112131415161718192021222324252627282930313233343536373839404142 | using Fort23.UTool;using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic{    public class TineLineAnimationEventLogic : TimeLineEventLogicBasic    {        protected override void ProSetCombatInfo()        {        }        protected override void ProEnter()        {            // LogTool.Log("TineLineAnimationEventLogic_ProEnter");            TineLineAnimationPlayableSerialization tineLineAnimationPlayableSerialization =                timeLineAssetSerialization as TineLineAnimationPlayableSerialization;            if (!tineLineAnimationPlayableSerialization.isRunPlay)            {                ITimeLineAnimtion tinmLineAnim = _castEntity as ITimeLineAnimtion;                tinmLineAnim.PlayAnim(tineLineAnimationPlayableSerialization.animName,                    tineLineAnimationPlayableSerialization.loopMode == 1,                    tineLineAnimationPlayableSerialization.layerId, true, _timeLineEventLogicGroup.attSpeed);            }        }        protected override void ProLeave()        {        }        protected override void ProTimeUpdate()        {        }        protected override void ProBreakTimeLine()        {        }        protected override void ProDispose()        {        }    }}
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