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							- using Animancer;
 
- using Core.Event.Event;
 
- using Fort23.Core;
 
- using GameLogic.Combat.CombatTool;
 
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
 
- using UnityEngine;
 
- using UnityEngine.AI;
 
- namespace GameLogic.Combat.Hero.State
 
- {
 
-     public class CombatHeroMoveState : CombatHeroStateBasic
 
-     {
 
-         protected bool isStop;
 
-         public CombatHeroMoveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
 
-         {
 
-         }
 
-         public override bool IsUpdateLockTarget()
 
-         {
 
-             return false;
 
-         }
 
-         protected override void ProEnter()
 
-         {
 
-         }
 
-         protected override void ProExit()
 
-         {
 
-         }
 
-         protected void SetNewPath(Vector3 taregtPos)
 
-         {
 
-         }
 
-         protected override void ProUpdate(float t)
 
-         {
 
-             combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
 
-            
 
-         }
 
-     }
 
- }
 
 
  |