| 123456789101112131415161718192021222324252627282930313233343536373839 | 
							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- namespace GameLogic.Combat.Hero.State
 
- {
 
-     public class CombatHeroActiveState : CombatHeroStateBasic
 
-     {
 
-         public CombatHeroActiveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
 
-         {
 
-         }
 
-         public override bool IsUpdateLockTarget()
 
-         {
 
-             return false;
 
-         }
 
-         protected override void ProEnter()
 
-         {
 
-             combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
 
-             // TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
 
-             //     combatHeroEntity.combatHeroTimeLineControl.TimeLineData
 
-             //         .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>("jihuo", null);
 
-             // if (timeLineEventLogicGroup != null)
 
-             // {
 
-             //     timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, null, new TriggerData(), null);
 
-             //     timeLineEventLogicGroup.TimeLineUpdateEnd = delegate
 
-             //     {
 
-             //         // combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
 
-             //         combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
 
-             //         combatHeroEntity.CombatAIBasic.isAlert = false;
 
-             //     };
 
-             //     combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
 
-             // }
 
-             // else
 
-             // {
 
-             //     // combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
 
-             //     combatHeroEntity.CombatAIBasic.isAlert = false;
 
-             //     combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
 
-             // }
 
-         }
 
-     }
 
- }
 
 
  |