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							- Shader "TextMeshPro/Sprite"
 
- {
 
- 	Properties
 
- 	{
 
-         [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
 
- 		_Color ("Tint", Color) = (1,1,1,1)
 
- 		
 
- 		_StencilComp ("Stencil Comparison", Float) = 8
 
- 		_Stencil ("Stencil ID", Float) = 0
 
- 		_StencilOp ("Stencil Operation", Float) = 0
 
- 		_StencilWriteMask ("Stencil Write Mask", Float) = 255
 
- 		_StencilReadMask ("Stencil Read Mask", Float) = 255
 
- 		
 
- 		_CullMode ("Cull Mode", Float) = 0
 
- 		_ColorMask ("Color Mask", Float) = 15
 
- 		_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
 
- 		[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
 
- 	}
 
- 	SubShader
 
- 	{
 
- 		Tags
 
- 		{ 
 
- 			"Queue"="Transparent" 
 
- 			"IgnoreProjector"="True" 
 
- 			"RenderType"="Transparent" 
 
- 			"PreviewType"="Plane"
 
- 			"CanUseSpriteAtlas"="True"
 
- 		}
 
- 		
 
- 		Stencil
 
- 		{
 
- 			Ref [_Stencil]
 
- 			Comp [_StencilComp]
 
- 			Pass [_StencilOp] 
 
- 			ReadMask [_StencilReadMask]
 
- 			WriteMask [_StencilWriteMask]
 
- 		}
 
- 		Cull [_CullMode]
 
- 		Lighting Off
 
- 		ZWrite Off
 
- 		ZTest [unity_GUIZTestMode]
 
- 		Blend SrcAlpha OneMinusSrcAlpha
 
- 		ColorMask [_ColorMask]
 
- 		Pass
 
- 		{
 
-             Name "Default"
 
- 		CGPROGRAM
 
- 			#pragma vertex vert
 
- 			#pragma fragment frag
 
-             #pragma target 2.0
 
- 			#include "UnityCG.cginc"
 
- 			#include "UnityUI.cginc"
 
-             #pragma multi_compile __ UNITY_UI_CLIP_RECT
 
-             #pragma multi_compile __ UNITY_UI_ALPHACLIP
 
- 			
 
- 			struct appdata_t
 
- 			{
 
- 				float4 vertex   : POSITION;
 
- 				float4 color    : COLOR;
 
- 				float2 texcoord : TEXCOORD0;
 
-                 UNITY_VERTEX_INPUT_INSTANCE_ID
 
- 			};
 
- 			struct v2f
 
- 			{
 
- 				float4 vertex   : SV_POSITION;
 
- 				fixed4 color    : COLOR;
 
-                 float2 texcoord  : TEXCOORD0;
 
- 				float4 worldPosition : TEXCOORD1;
 
-                 UNITY_VERTEX_OUTPUT_STEREO
 
- 			};
 
- 			
 
-             sampler2D _MainTex;
 
- 			fixed4 _Color;
 
- 			fixed4 _TextureSampleAdd;
 
- 			float4 _ClipRect;
 
-             float4 _MainTex_ST;
 
-             v2f vert(appdata_t v)
 
- 			{
 
- 				v2f OUT;
 
-                 UNITY_SETUP_INSTANCE_ID(v);
 
-                 UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
 
-                 OUT.worldPosition = v.vertex;
 
- 				OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
 
-                 OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
 
- 				
 
-                 OUT.color = v.color * _Color;
 
- 				return OUT;
 
- 			}
 
- 			fixed4 frag(v2f IN) : SV_Target
 
- 			{
 
- 				half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
 
- 				
 
-                 #ifdef UNITY_UI_CLIP_RECT
 
- 					color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
 
- 				#endif
 
- 				#ifdef UNITY_UI_ALPHACLIP
 
- 					clip (color.a - 0.001);
 
- 				#endif
 
- 				return color;
 
- 			}
 
- 		ENDCG
 
- 		}
 
- 	}
 
- }
 
 
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