| 123456789101112131415161718 | using System.Collections;using System.Collections.Generic;using UnityEngine;public class RotateParticles : MonoBehaviour{    public float rotationSpeed = 1.0f;    private ParticleSystem particles;    void Start()    {        particles = GetComponent<ParticleSystem>();    }    void Update()    {        Quaternion rotation = Quaternion.Euler(0.0f, 0.0f, Time.time * rotationSpeed);        particles.transform.rotation = rotation;    }}
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