| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using System.IO;using System.Security.Cryptography;using System.Collections.Generic;using System.Reflection;using System.Linq;using UnityEngine;using UnityEditor;using UnityEditor.Build;using System.Threading;using UnityEditor.VersionControl;using System.Text.RegularExpressions;namespace AmplifyShaderEditor{	public enum ShaderLoadResult	{		LOADED,		TEMPLATE_LOADED,		FILE_NOT_FOUND,		ASE_INFO_NOT_FOUND,		UNITY_NATIVE_PATHS	}	public class Worker	{		public static readonly object locker = new object();		public void DoWork()		{			while( IOUtils.ActiveThread )			{				if( IOUtils.SaveInThreadFlag )				{					IOUtils.SaveInThreadFlag = false;					lock( locker )					{						IOUtils.SaveInThreadShaderBody = string.Format( IOUtils.ShaderCopywriteMessage, VersionInfo.StaticToString() ) + IOUtils.SaveInThreadShaderBody;						// Add checksum 						string checksum = IOUtils.CreateChecksum( IOUtils.SaveInThreadShaderBody );						IOUtils.SaveInThreadShaderBody += IOUtils.CHECKSUM + IOUtils.VALUE_SEPARATOR + checksum;						// Write to disk						StreamWriter fileWriter = new StreamWriter( IOUtils.SaveInThreadPathName );						try						{							fileWriter.Write( IOUtils.SaveInThreadShaderBody );							Debug.Log( "Saving complete" );						}						catch( Exception e )						{							Debug.LogException( e );						}						finally						{							fileWriter.Close();						}					}				}			}			Debug.Log( "Thread closed" );		}	}	public static class IOUtils	{		public delegate void OnShaderAction( Shader shader , bool isTemplate , string type );		public static OnShaderAction OnShaderSavedEvent;		public static OnShaderAction OnShaderTypeChangedEvent;		public static readonly string ShaderCopywriteMessage = "// Made with Amplify Shader Editor v{0}\n// Available at the Unity Asset Store - http://u3d.as/y3X \n";		public static readonly string GrabPassEmpty = "\t\tGrabPass{ }\n";		public static readonly string GrabPassBegin = "\t\tGrabPass{ \"";		public static readonly string GrabPassEnd = "\" }\n";		public static readonly string PropertiesBegin = "\tProperties\n\t{\n";		public static readonly string PropertiesEnd = "\t}\n";		public static readonly string PropertiesElement = "\t\t{0}\n";		public static readonly string PropertiesElementsRaw = "{0}\n";		public static readonly string PragmaTargetHeader = "\t\t#pragma target {0}\n";		public static readonly string InstancedPropertiesHeader = "multi_compile_instancing";		public static readonly string VirtualTexturePragmaHeader = "multi_compile _ _VT_SINGLE_MODE";		public static readonly string InstancedPropertiesBegin = "UNITY_INSTANCING_CBUFFER_START({0})";		public static readonly string InstancedPropertiesEnd = "UNITY_INSTANCING_CBUFFER_END";		public static readonly string InstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})";		public static readonly string InstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0})";		public static readonly string DotsInstancedPropertiesData = "\tUNITY_DOTS_INSTANCED_PROP({0}, {1})";		public static string DotsInstancedDefinesData		{ 			get			{				if ( ASEPackageManagerHelper.PackageSRPVersion >= ( int )ASESRPBaseline.ASE_SRP_13 )				{					return "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT({0} , {1})";				}				else if ( ASEPackageManagerHelper.PackageSRPVersion >= ( int )ASESRPBaseline.ASE_SRP_12 )				{					return "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO({0} , Metadata{1})";				}				else				{					return "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO({0} , Metadata_{1})";				}			}		}		public static readonly string LWSRPInstancedPropertiesBegin = "UNITY_INSTANCING_BUFFER_START({0})";		public static readonly string LWSRPInstancedPropertiesEnd = "UNITY_INSTANCING_BUFFER_END({0})";		public static readonly string LWSRPInstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})";		public static readonly string LWSRPInstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0},{1})";		public static readonly string SRPCBufferPropertiesBegin = "CBUFFER_START( UnityPerMaterial )";//"CBUFFER_START({0})";		public static readonly string SRPCBufferPropertiesEnd = "CBUFFER_END";		public static readonly string InstancedPropertiesBeginTabs = "\t\t" + InstancedPropertiesBegin + "\n";		public static readonly string InstancedPropertiesEndTabs = "\t\t" + InstancedPropertiesEnd + "\n";		public static readonly string InstancedPropertiesElementTabs = "\t\t\t" + InstancedPropertiesElement + "\n";		public static readonly string MetaBegin = "defaultTextures:";		public static readonly string MetaEnd = "userData:";		public static readonly string ShaderBodyBegin = "/*ASEBEGIN";		public static readonly string ShaderBodyEnd = "ASEEND*/";		//public static readonly float CurrentVersionFlt = 0.4f;		//public static readonly string CurrentVersionStr = "Version=" + CurrentVersionFlt;		public static readonly string CHECKSUM = "//CHKSM";		public static readonly string LAST_OPENED_OBJ_ID = "ASELASTOPENOBJID";		public static readonly string MAT_CLIPBOARD_ID = "ASEMATCLIPBRDID";		public static readonly char FIELD_SEPARATOR = ';';		public static readonly char VALUE_SEPARATOR = '=';		public static readonly char LINE_TERMINATOR = '\n';		public static readonly char VECTOR_SEPARATOR = ',';		public static readonly char FLOAT_SEPARATOR = '.';		public static readonly char CLIPBOARD_DATA_SEPARATOR = '|';		public static readonly char MATRIX_DATA_SEPARATOR = '|';		public readonly static string NO_TEXTURES = "<None>";		public static readonly string SaveShaderStr = "Please enter shader name to save";		public static readonly string FloatifyStr = ".0";		// Node parameter names		public const string NodeParam = "Node";		public const string NodePosition = "Position";		public const string NodeId = "Id";		public const string NodeType = "Type";		public const string WireConnectionParam = "WireConnection";		public static readonly uint NodeTypeId = 1;		public static readonly int InNodeId = 1;		public static readonly int InPortId = 2;		public static readonly int OutNodeId = 3;		public static readonly int OutPortId = 4;		public readonly static string DefaultASEDirtyCheckName = "__dirty";		public readonly static string DefaultASEDirtyCheckProperty = "[HideInInspector] " + DefaultASEDirtyCheckName + "( \"\", Int ) = 1";		public readonly static string DefaultASEDirtyCheckUniform = "uniform int " + DefaultASEDirtyCheckName + " = 1;";		public readonly static string MaskClipValueName = "_Cutoff";		public readonly static string MaskClipValueProperty = MaskClipValueName + "( \"{0}\", Float ) = {1}";		public readonly static string MaskClipValueUniform = "uniform float " + MaskClipValueName + " = {0};";		public readonly static string ChromaticAberrationProperty = "_ChromaticAberration";		//public static readonly string ASEFolderGUID = "daca988099666ec40aaa2cde22bb4935";		//public static string ASEResourcesPath = "/Plugins/EditorResources/";		//public static string ASEFolderPath;		//public static bool IsShaderFunctionWindow = false;		public static int DefaultASEDirtyCheckId;		// this is to be used in combination with AssetDatabase.GetAssetPath, both of these include the Assets/ path so we need to remove from one of them 		public static string dataPath;		public static string EditorResourcesGUID = "0932db7ec1402c2489679c4b72eab5eb";		public static string GraphBgTextureGUID = "881c304491028ea48b5027ac6c62cf73";		public static string GraphFgTextureGUID = "8c4a7fca2884fab419769ccc0355c0c1";		public static string WireTextureGUID = "06e687f68dd96f0448c6d8217bbcf608";		public static string MasterNodeOnTextureGUID = "26c64fcee91024a49980ea2ee9d1a2fb";		public static string MasterNodeOffTextureGUID = "712aee08d999c16438e2d694f42428e8";		public static string GPUInstancedOnTextureGUID = "4b0c2926cc71c5846ae2a29652d54fb6";		public static string GPUInstancedOffTextureGUID = "486c7766baaf21b46afb63c1121ef03e";		public static string MainSkinGUID = "57482289c346f104a8162a3a79aaff9d";		public static string UpdateOutdatedGUID = "cce638be049286c41bcbd0a26c356b18";		public static string UpdateOFFGUID = "99d70ac09b4db9742b404c3f92d8564b";		public static string UpdateUpToDatedGUID = "ce30b12fbb3223746bcfef9ea82effe3";		public static string LiveOffGUID = "bb16faf366bcc6c4fbf0d7666b105354";		public static string LiveOnGUID = "6a0ae1d7892333142aeb09585572202c";		public static string LivePendingGUID = "e3182200efb67114eb5050f8955e1746";		public static string CleanupOFFGUID = "f62c0c3a5ddcd844e905fb2632fdcb15";		public static string CleanUpOnGUID = "615d853995cf2344d8641fd19cb09b5d";		public static string TakeScreenshotOFFGUID = "7587de2e3bec8bf4d973109524ccc6b1";		public static string TakeScreenshotONGUID = "7587de2e3bec8bf4d973109524ccc6b1";		public static string ShareOFFGUID = "bc5bd469748466a459badfab23915cb0";		public static string ShareONGUID = "bc5bd469748466a459badfab23915cb0";		public static string OpenSourceCodeOFFGUID = "f7e8834b42791124095a8b7f2d4daac2";		public static string OpenSourceCodeONGUID = "8b114792ff84f6546880c031eda42bc0";		public static string FocusNodeGUID = "da673e6179c67d346abb220a6935e359";		public static string FitViewGUID = "1def740f2314c6b4691529cadeee2e9c";		public static string ShowInfoWindowGUID = "77af20044e9766840a6be568806dc22e";		public static string ShowTipsWindowGUID = "066674048bbb1e64e8cdcc6c3b4abbeb";		public static string ShowConsoleWindowGUID = "9a81d7df8e62c044a9d1cada0c8a2131";		public static Dictionary<string , string> NodeTypeReplacer = new Dictionary<string , string>()		{			{"AmplifyShaderEditor.RotateAboutAxis", "AmplifyShaderEditor.RotateAboutAxisNode"},			{"GlobalArrayNode", "AmplifyShaderEditor.GlobalArrayNode"},			{"AmplifyShaderEditor.SimpleMaxOp", "AmplifyShaderEditor.SimpleMaxOpNode"},			{"AmplifyShaderEditor.SimpleMinNode", "AmplifyShaderEditor.SimpleMinOpNode"},			{"AmplifyShaderEditor.TFHCRemap", "AmplifyShaderEditor.TFHCRemapNode"},			{"AmplifyShaderEditor.TFHCPixelateUV", "AmplifyShaderEditor.TFHCPixelate"},			{"AmplifyShaderEditor.VirtualTexturePropertyNode", "AmplifyShaderEditor.VirtualTextureObject"}		};		private static readonly string AmplifyShaderEditorDefineSymbol = "AMPLIFY_SHADER_EDITOR";		/////////////////////////////////////////////////////////////////////////////		// THREAD IO UTILS		public static bool SaveInThreadFlag = false;		public static string SaveInThreadShaderBody;		public static string SaveInThreadPathName;		public static Thread SaveInThreadMainThread;		public static bool ActiveThread = true;		private static bool UseSaveThread = false;		private static bool Initialized = false;		public static bool FunctionNodeChanged = false;		public static List<AmplifyShaderEditorWindow> AllOpenedWindows = new List<AmplifyShaderEditorWindow>();		public static Type[] GetTypesInNamespace( Assembly assembly , string nameSpace )		{			return assembly.GetTypes().Where( t => String.Equals( t.Namespace , nameSpace , StringComparison.Ordinal ) ).ToArray();		}		public static List<Assembly> LoadedAssemblies;		public static Type[] GetAssemblyTypesArray()		{			Type[] availableTypes = null;			if( LoadedAssemblies == null )			{				LoadedAssemblies = new List<Assembly>();				try				{					UnityEditor.Compilation.Assembly[] assemblies = UnityEditor.Compilation.CompilationPipeline.GetAssemblies( UnityEditor.Compilation.AssembliesType.Editor );					for( int i = 0 ; i < assemblies.Length ; i++ )					{						if( !assemblies[ i ].name.StartsWith( "Unity" ) && !assemblies[ i ].name.Equals( "AmplifyShaderEditor" ) )						{							Assembly assembly = Assembly.Load( assemblies[ i ].name );							LoadedAssemblies.Add( assembly );							Type[] extraTypes = GetTypesInNamespace( assembly , "AmplifyShaderEditor" );							if( extraTypes.Length > 0 )							{								availableTypes = ( availableTypes == null ) ? extraTypes : availableTypes.Concat<Type>( extraTypes ).ToArray();							}						}					}				}				catch( Exception e )				{					Debug.LogException( e );				}			}			else			{				int count = LoadedAssemblies.Count;				for( int i = 0 ; i < count ; i++ )				{					Type[] extraTypes = GetTypesInNamespace( LoadedAssemblies[i] , "AmplifyShaderEditor" );					if( extraTypes.Length > 0 )					{						availableTypes = ( availableTypes == null ) ? extraTypes : availableTypes.Concat<Type>( extraTypes ).ToArray();					}				}			}			return availableTypes;		}		public static Type GetAssemblyType( string typeName )		{			if( LoadedAssemblies == null )			{				LoadedAssemblies = new List<Assembly>();				try				{					UnityEditor.Compilation.Assembly[] assemblies = UnityEditor.Compilation.CompilationPipeline.GetAssemblies( UnityEditor.Compilation.AssembliesType.Editor );					for( int i = 0 ; i < assemblies.Length ; i++ )					{						if( !assemblies[ i ].name.StartsWith( "Unity" ) && !assemblies[ i ].name.Equals( "AmplifyShaderEditor" ) )						{							Assembly assembly = Assembly.Load( assemblies[ i ].name );							LoadedAssemblies.Add( assembly );							Type type = assembly.GetType( typeName );							if( type != null )								return type;						}					}				}				catch( Exception e )				{					Debug.LogException( e );				}			}			else			{				int count = LoadedAssemblies.Count;				for( int i = 0 ; i < count ; i++ )				{					Type type = LoadedAssemblies[i].GetType( typeName );					if( type != null )						return type;				}			}			return null;		}		public static void ClearLoadedAssemblies()		{			if( LoadedAssemblies != null )			{				LoadedAssemblies.Clear();				LoadedAssemblies = null;			}		}		public static void StartSaveThread( string shaderBody , string pathName )		{			if( Provider.enabled && Provider.isActive )			{				Asset loadedAsset = Provider.GetAssetByPath( FileUtil.GetProjectRelativePath( pathName ) );				if( loadedAsset != null )				{					//Task statusTask = Provider.Status( loadedAsset );					//statusTask.Wait();					//if( Provider.CheckoutIsValid( statusTask.assetList[ 0 ] ) )					{						Task checkoutTask = Provider.Checkout( loadedAsset , CheckoutMode.Both );						checkoutTask.Wait();					}				}			}			if( UseSaveThread )			{				if( !SaveInThreadFlag )				{					if( SaveInThreadMainThread == null )					{						Worker worker = new Worker();						SaveInThreadMainThread = new Thread( worker.DoWork );						SaveInThreadMainThread.Start();						Debug.Log( "Thread created" );					}					SaveInThreadShaderBody = shaderBody;					SaveInThreadPathName = pathName;					SaveInThreadFlag = true;				}			}			else			{				SaveTextfileToDisk( shaderBody , pathName );			}		}		////////////////////////////////////////////////////////////////////////////		public static void SetAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup )		{		#if UNITY_2021_2_OR_NEWER			var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup( targetGroup );			string currData = PlayerSettings.GetScriptingDefineSymbols( namedBuildTarget );		#else			string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup );		#endif			if( !currData.Contains( AmplifyShaderEditorDefineSymbol ) )			{				if( string.IsNullOrEmpty( currData ) )				{				#if UNITY_2021_2_OR_NEWER					PlayerSettings.SetScriptingDefineSymbols( namedBuildTarget, AmplifyShaderEditorDefineSymbol );				#else					PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, AmplifyShaderEditorDefineSymbol );				#endif				}				else				{					if( !currData[ currData.Length - 1 ].Equals( ';' ) )					{						currData += ';';					}					currData += AmplifyShaderEditorDefineSymbol;				#if UNITY_2021_2_OR_NEWER					PlayerSettings.SetScriptingDefineSymbols( namedBuildTarget, currData );				#else					PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData );				#endif				}			}		}		public static void RemoveAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup )		{		#if UNITY_2021_2_OR_NEWER			var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup( targetGroup );			string currData = PlayerSettings.GetScriptingDefineSymbols( namedBuildTarget );		#else			string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup );		#endif			if( currData.Contains( AmplifyShaderEditorDefineSymbol ) )			{				currData = currData.Replace( AmplifyShaderEditorDefineSymbol + ";" , "" );				currData = currData.Replace( ";" + AmplifyShaderEditorDefineSymbol , "" );				currData = currData.Replace( AmplifyShaderEditorDefineSymbol , "" );							#if UNITY_2021_2_OR_NEWER							PlayerSettings.SetScriptingDefineSymbols( namedBuildTarget, currData );			#else				PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData );			#endif			}		}		//Adding this attribute so scripting defining symbol can be registered right away so custom nodes using ASE ( under that symbol ) can be caught 		// the first time ASE opens		[InitializeOnLoadMethod]		public static void Init()		{			if( !Initialized )			{				Initialized = true;				Preferences.Initialize();				if ( Preferences.Project.DefineSymbol )					SetAmplifyDefineSymbolOnBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup );				//Array BuildTargetGroupValues = Enum.GetValues( typeof(  BuildTargetGroup ));				//for ( int i = 0; i < BuildTargetGroupValues.Length; i++ )				//{				//	if( i != 0 && i != 15 && i != 16 )				//		SetAmplifyDefineSymbolOnBuildTargetGroup( ( BuildTargetGroup ) BuildTargetGroupValues.GetValue( i ) );				//}				DefaultASEDirtyCheckId = Shader.PropertyToID( DefaultASEDirtyCheckName );				dataPath = Application.dataPath.Remove( Application.dataPath.Length - 6 );				//ASEFolderPath = AssetDatabase.GUIDToAssetPath( ASEFolderGUID );				//ASEResourcesPath = ASEFolderPath + ASEResourcesPath;			}		}		public static void DumpTemplateManagers()		{			for( int i = 0 ; i < AllOpenedWindows.Count ; i++ )			{				if( AllOpenedWindows[ i ].TemplatesManagerInstance != null )				{					Debug.Log( AllOpenedWindows[ i ].titleContent.text + ": " + AllOpenedWindows[ i ].TemplatesManagerInstance.GetInstanceID() );				}			}		}		public static TemplatesManager FirstValidTemplatesManager		{			get			{				for( int i = 0 ; i < AllOpenedWindows.Count ; i++ )				{					if( AllOpenedWindows[ i ].TemplatesManagerInstance != null )					{						return AllOpenedWindows[ i ].TemplatesManagerInstance;					}				}				return null;			}		}		public static void UpdateSFandRefreshWindows( AmplifyShaderFunction function )		{			for( int i = 0 ; i < AllOpenedWindows.Count ; i++ )			{				AllOpenedWindows[ i ].LateRefreshAvailableNodes();				if( AllOpenedWindows[ i ].IsShaderFunctionWindow )				{					if( AllOpenedWindows[ i ].OpenedShaderFunction == function )					{						AllOpenedWindows[ i ].UpdateTabTitle();					}				}			}		}		public static void UpdateIO()		{			int windowCount = AllOpenedWindows.Count;			if( windowCount == 0 )			{				EditorApplication.update -= IOUtils.UpdateIO;				return;			}			for( int i = 0 ; i < AllOpenedWindows.Count ; i++ )			{				if( AllOpenedWindows[ i ] == EditorWindow.focusedWindow )				{					UIUtils.CurrentWindow = AllOpenedWindows[ i ];				}				if( FunctionNodeChanged )					AllOpenedWindows[ i ].CheckFunctions = true;				if( AllOpenedWindows[ i ] == null )				{					AllOpenedWindows.RemoveAt( i );					i--;				}			}			if( FunctionNodeChanged )				FunctionNodeChanged = false;		}		public static void Destroy()		{			ActiveThread = false;			if( SaveInThreadMainThread != null )			{				SaveInThreadMainThread.Abort();				SaveInThreadMainThread = null;			}		}		public static void GetShaderName( out string shaderName , out string fullPathname , string defaultName , string customDatapath )		{			string currDatapath = String.IsNullOrEmpty( customDatapath ) ? Application.dataPath : customDatapath;			fullPathname = EditorUtility.SaveFilePanelInProject( "Select Shader to save" , defaultName , "shader" , SaveShaderStr , currDatapath );			if( !String.IsNullOrEmpty( fullPathname ) )			{				shaderName = fullPathname.Remove( fullPathname.Length - 7 ); // -7 remove .shader extension				string[] subStr = shaderName.Split( '/' );				if( subStr.Length > 0 )				{					shaderName = subStr[ subStr.Length - 1 ]; // Remove pathname 				}			}			else			{				shaderName = string.Empty;			}		}		public static void AddTypeToString( ref string myString , string typeName )		{			myString += typeName;		}		public static void AddFieldToString( ref string myString , string fieldName , object fieldValue )		{			myString += FIELD_SEPARATOR + fieldName + VALUE_SEPARATOR + fieldValue;		}		public static void AddFieldValueToString( ref string myString , object fieldValue )		{			myString += FIELD_SEPARATOR + fieldValue.ToString();		}		public static void AddLineTerminator( ref string myString )		{			myString += LINE_TERMINATOR;		}		public static string CreateChecksum( string buffer )		{			SHA1 sha1 = SHA1.Create();			byte[] buf = System.Text.Encoding.UTF8.GetBytes( buffer );			byte[] hash = sha1.ComputeHash( buf , 0 , buf.Length );			string hashstr = BitConverter.ToString( hash ).Replace( "-" , "" );			return hashstr;		}		public static void SaveTextfileToDisk( string shaderBody , string pathName , bool addAdditionalInfo = true )		{			if( addAdditionalInfo )			{				shaderBody = string.Format( ShaderCopywriteMessage, VersionInfo.StaticToString() ) + shaderBody;				// Add checksum 				string checksum = CreateChecksum( shaderBody );				shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum;			}			// Write to disk			StreamWriter fileWriter = new StreamWriter( pathName );			try			{				fileWriter.Write( shaderBody );			}			catch( Exception e )			{				Debug.LogException( e );			}			finally			{				fileWriter.Close();			}		}		public static string AddAdditionalInfo( string shaderBody )		{			shaderBody = string.Format( ShaderCopywriteMessage, VersionInfo.StaticToString() ) + shaderBody;			string checksum = CreateChecksum( shaderBody );			shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum;			return shaderBody;		}		public static string LoadTextFileFromDisk( string pathName )		{			string result = string.Empty;			if( !string.IsNullOrEmpty( pathName ) && File.Exists( pathName ) )			{				StreamReader fileReader = null;				try				{					fileReader = new StreamReader( pathName );					result = fileReader.ReadToEnd();				}				catch( Exception e )				{					Debug.LogException( e );				}				finally				{					if( fileReader != null )						fileReader.Close();				}			}			return result;		}		public static bool IsASEShader( Shader shader )		{			string datapath = AssetDatabase.GetAssetPath( shader );			if( UIUtils.IsUnityNativeShader( datapath ) )			{				return false;			}			string buffer = LoadTextFileFromDisk( datapath );			if( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) )			{				return false;			}			return true;		}		public static bool IsShaderFunction( string functionInfo )		{			string buffer = functionInfo;			if( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) )			{				return false;			}			return true;		}		public static bool HasValidShaderBody( ref string shaderBody )		{			int shaderBodyBeginId = shaderBody.IndexOf( ShaderBodyBegin );			if( shaderBodyBeginId > -1 )			{				int shaderBodyEndId = shaderBody.IndexOf( ShaderBodyEnd );				return ( shaderBodyEndId > -1 && shaderBodyEndId > shaderBodyBeginId );			}			return false;		}		public static int[] AllIndexesOf( this string str , string substr , bool ignoreCase = false )		{			if( string.IsNullOrEmpty( str ) || string.IsNullOrEmpty( substr ) )			{				throw new ArgumentException( "String or substring is not specified." );			}			List<int> indexes = new List<int>();			int index = 0;			while( ( index = str.IndexOf( substr , index , ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal ) ) != -1 )			{				indexes.Add( index++ );			}			return indexes.ToArray();		}		public static void AddFunctionHeader( ref string function , string header )		{			function += string.Format( "\t\t{0}\n\t\t{{\n", header );		}		public static void AddSingleLineFunction( ref string function , string header )		{			function += string.Format( "\t\t{0}", header );		}		public static void AddFunctionLine( ref string function , string line )		{			function += string.Format( "\t\t\t{0}\n", line );		}		public static void CloseFunctionBody( ref string function )		{			function += "\t\t}\n";		}		public static string CreateFullFunction( string header , params string[] functionLines )		{			string result = string.Empty;			AddFunctionHeader( ref result , header );			for( int i = 0 ; i > functionLines.Length ; i++ )			{				AddFunctionLine( ref result , functionLines[ i ] );			}			CloseFunctionBody( ref result );			return result;		}		public static string CreateCodeComments( bool forceForwardSlash , params string[] comments )		{			string finalComment = string.Empty;			if( comments.Length == 1 )			{				finalComment = "//" + comments[ 0 ];			}			else			{				if( forceForwardSlash )				{					for( int i = 0 ; i < comments.Length ; i++ )					{						finalComment += "//" + comments[ i ];						if( i < comments.Length - 1 )						{							finalComment += "\n\t\t\t";						}					}				}				else				{					finalComment = "/*";					for( int i = 0 ; i < comments.Length ; i++ )					{						if( i != 0 )							finalComment += "\t\t\t";						finalComment += comments[ i ];						if( i < comments.Length - 1 )							finalComment += "\n";					}					finalComment += "*/";				}			}			return finalComment;		}		public static string GetUVChannelDeclaration( string uvName , int channelId , int set )		{			string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ];			return "float2 " + uvSetStr + uvName /*+ " : TEXCOORD" + channelId*/;		}		public static string GetUVChannelName( string uvName , int set )		{			string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ];			return uvSetStr + uvName;		}		public static string GetVertexUVChannelName( int set )		{			string uvSetStr = ( set == 0 ) ? "texcoord" : ( "texcoord" + set.ToString() );			return uvSetStr;		}		//Floatify adds a .0 to the number as soon operarions with floats require that		// if  value % 1 != 0 it has decimal numbers		// The regex checks if number is something like 4e+07 which cannot be "floatified"		private const string CheckFloatifyPatt = "[eE][+-]";		public static string Floatify( float value )		{			string finalValue = value.ToString();			return ( value % 1 ) != 0 ? finalValue :				( Regex.IsMatch( finalValue , CheckFloatifyPatt ) ? finalValue : finalValue + FloatifyStr );		}		public static string Vector2ToString( Vector2 data )		{			return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString();		}		public static string Vector3ToString( Vector3 data )		{			return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString();		}		public static string Vector4ToString( Vector4 data )		{			return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString() + VECTOR_SEPARATOR + data.w.ToString();		}		public static string ColorToString( Color data )		{			return data.r.ToString() + VECTOR_SEPARATOR + data.g.ToString() + VECTOR_SEPARATOR + data.b.ToString() + VECTOR_SEPARATOR + data.a.ToString();		}		public static string Matrix3x3ToString( Matrix4x4 matrix )		{			return matrix[ 0 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +					matrix[ 1 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +					matrix[ 2 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 2 ].ToString();		}		public static string Matrix4x4ToString( Matrix4x4 matrix )		{			return matrix[ 0 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +					matrix[ 1 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +					matrix[ 2 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +					matrix[ 3 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3 , 3 ].ToString();		}		public static Vector2 StringToVector2( string data )		{			string[] parsedData = data.Split( VECTOR_SEPARATOR );			if( parsedData.Length >= 2 )			{				return new Vector2( Convert.ToSingle( parsedData[ 0 ] ) ,									Convert.ToSingle( parsedData[ 1 ] ) );			}			return Vector2.zero;		}		public static Vector3 StringToVector3( string data )		{			string[] parsedData = data.Split( VECTOR_SEPARATOR );			if( parsedData.Length >= 3 )			{				return new Vector3( Convert.ToSingle( parsedData[ 0 ] ) ,									Convert.ToSingle( parsedData[ 1 ] ) ,									Convert.ToSingle( parsedData[ 2 ] ) );			}			return Vector3.zero;		}		public static Vector4 StringToVector4( string data )		{			string[] parsedData = data.Split( VECTOR_SEPARATOR );			if( parsedData.Length >= 4 )			{				return new Vector4( Convert.ToSingle( parsedData[ 0 ] ) ,									Convert.ToSingle( parsedData[ 1 ] ) ,									Convert.ToSingle( parsedData[ 2 ] ) ,									Convert.ToSingle( parsedData[ 3 ] ) );			}			return Vector4.zero;		}		public static Color StringToColor( string data )		{			string[] parsedData = data.Split( VECTOR_SEPARATOR );			if( parsedData.Length >= 4 )			{				return new Color( Convert.ToSingle( parsedData[ 0 ] ) ,									Convert.ToSingle( parsedData[ 1 ] ) ,									Convert.ToSingle( parsedData[ 2 ] ) ,									Convert.ToSingle( parsedData[ 3 ] ) );			}			return Color.white;		}		public static Matrix4x4 StringToMatrix3x3( string data )		{			string[] parsedData = data.Split( VECTOR_SEPARATOR );			if( parsedData.Length == 9 )			{				Matrix4x4 matrix = new Matrix4x4();				matrix[ 0 , 0 ] = Convert.ToSingle( parsedData[ 0 ] );				matrix[ 0 , 1 ] = Convert.ToSingle( parsedData[ 1 ] );				matrix[ 0 , 2 ] = Convert.ToSingle( parsedData[ 2 ] );				matrix[ 1 , 0 ] = Convert.ToSingle( parsedData[ 3 ] );				matrix[ 1 , 1 ] = Convert.ToSingle( parsedData[ 4 ] );				matrix[ 1 , 2 ] = Convert.ToSingle( parsedData[ 5 ] );				matrix[ 2 , 0 ] = Convert.ToSingle( parsedData[ 6 ] );				matrix[ 2 , 1 ] = Convert.ToSingle( parsedData[ 7 ] );				matrix[ 2 , 2 ] = Convert.ToSingle( parsedData[ 8 ] );				return matrix;			}			return Matrix4x4.identity;		}		public static Matrix4x4 StringToMatrix4x4( string data )		{			string[] parsedData = data.Split( VECTOR_SEPARATOR );			if( parsedData.Length == 16 )			{				Matrix4x4 matrix = new Matrix4x4();				matrix[ 0 , 0 ] = Convert.ToSingle( parsedData[ 0 ] );				matrix[ 0 , 1 ] = Convert.ToSingle( parsedData[ 1 ] );				matrix[ 0 , 2 ] = Convert.ToSingle( parsedData[ 2 ] );				matrix[ 0 , 3 ] = Convert.ToSingle( parsedData[ 3 ] );				matrix[ 1 , 0 ] = Convert.ToSingle( parsedData[ 4 ] );				matrix[ 1 , 1 ] = Convert.ToSingle( parsedData[ 5 ] );				matrix[ 1 , 2 ] = Convert.ToSingle( parsedData[ 6 ] );				matrix[ 1 , 3 ] = Convert.ToSingle( parsedData[ 7 ] );				matrix[ 2 , 0 ] = Convert.ToSingle( parsedData[ 8 ] );				matrix[ 2 , 1 ] = Convert.ToSingle( parsedData[ 9 ] );				matrix[ 2 , 2 ] = Convert.ToSingle( parsedData[ 10 ] );				matrix[ 2 , 3 ] = Convert.ToSingle( parsedData[ 11 ] );				matrix[ 3 , 0 ] = Convert.ToSingle( parsedData[ 12 ] );				matrix[ 3 , 1 ] = Convert.ToSingle( parsedData[ 13 ] );				matrix[ 3 , 2 ] = Convert.ToSingle( parsedData[ 14 ] );				matrix[ 3 , 3 ] = Convert.ToSingle( parsedData[ 15 ] );				return matrix;			}			return Matrix4x4.identity;		}		public static void SaveTextureToDisk( Texture2D tex , string pathname )		{			byte[] rawData = tex.GetRawTextureData();			Texture2D newTex = new Texture2D( tex.width , tex.height , tex.format , tex.mipmapCount > 1 , false );			newTex.LoadRawTextureData( rawData );			newTex.Apply();			byte[] pngData = newTex.EncodeToPNG();			File.WriteAllBytes( pathname , pngData );		}		//public static void SaveObjToList( string newObj )		//{		//	Debug.Log( UIUtils.CurrentWindow.Lastpath );		//	UIUtils.CurrentWindow.Lastpath = newObj;		//	string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID );		//	string[] allLocations = lastOpenedObj.Split( ':' );		//	string lastLocation = allLocations[ allLocations.Length - 1 ];		//	string resave = string.Empty;		//	for ( int i = 0; i < allLocations.Length; i++ )		//	{		//		if ( string.IsNullOrEmpty( allLocations[ i ] ) )		//			continue;		//		resave += allLocations[ i ];		//		resave += ":";		//	}		//	resave += newObj;		//	EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave );		//}		//public static void DeleteObjFromList( string newObj )		//{		//	string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID );		//	string[] allLocations = lastOpenedObj.Split( ':' );		//	string resave = string.Empty;		//	for ( int i = 0; i < allLocations.Length; i++ )		//	{		//		if ( string.IsNullOrEmpty( allLocations[ i ] ) || newObj.Equals( allLocations[ i ] ) )		//			continue;		//		resave += allLocations[ i ];		//		if ( i < allLocations.Length - 1 )		//			resave += ":";		//	}		//	EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave );		//}		// Polynomial: 0xedb88320		static readonly uint[] crc32_tab = {			0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f,			0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,			0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,			0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,			0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9,			0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,			0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c,			0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,			0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,			0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,			0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106,			0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,			0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d,			0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,			0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,			0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,			0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7,			0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,			0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa,			0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,			0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,			0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,			0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84,			0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,			0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,			0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,			0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,			0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,			0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55,			0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,			0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28,			0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,			0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,			0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,			0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,			0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,			0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69,			0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,			0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,			0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,			0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,			0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,			0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d		};		public static uint CRC32( byte[] buf, uint crc = 0 )		{			uint i = 0;			uint size = ( uint )buf.Length;			crc = crc ^ 0xFFFFFFFF;			while ( size-- > 0 )			{				crc = crc32_tab[ ( crc ^ buf[ i++ ] ) & 0xFF ] ^ ( crc >> 8 );			}			return crc ^ 0xFFFFFFFF;		}	}}
 |