| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633 | 
							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using UnityEngine;
 
- using UnityEditor;
 
- using System;
 
- using System.Collections.Generic;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Texture Coordinates", "UV Coordinates", "Texture UV coordinates set, if <b>Tex</b> is connected to a texture object it will use that texture scale factors, otherwise uses <b>Tilling</b> and <b>Offset</b> port values", null, KeyCode.U, tags: "uv" )]
 
- 	public sealed class TextureCoordinatesNode : ParentNode
 
- 	{
 
- 		private const string DummyPropertyDec = "[HideInInspector] _DummyTex{0}( \"\", 2D ) = \"white\"";
 
- 		private const string DummyUniformDec = "uniform sampler2D _DummyTex{0};";
 
- 		private const string DummyTexCoordDef = "uv{0}_DummyTex{0}";
 
- 		private const string DummyTexCoordSurfDef = "float2 texCoordDummy{0} = {1}.uv{2}_DummyTex{2}*{3} + {4};";
 
- 		private const string DummyTexCoordSurfVar = "texCoordDummy{0}";
 
- 		private readonly string[] Dummy = { string.Empty };
 
- 		private const string TilingStr = "Tiling";
 
- 		private const string OffsetStr = "Offset";
 
- 		private const string TexCoordStr = "texcoord_";
 
- 		[SerializeField]
 
- 		private int m_referenceArrayId = -1;
 
- 		[SerializeField]
 
- 		private int m_referenceNodeId = -1;
 
- 		[SerializeField]
 
- 		private int m_textureCoordChannel = 0;
 
- 		//[SerializeField]
 
- 		//private int m_texcoordId = -1;
 
- 		[SerializeField]
 
- 		private int m_texcoordSize = 2;
 
- 		[SerializeField]
 
- 		private string m_surfaceTexcoordName = string.Empty;
 
- 		[SerializeField]
 
- 		private TexturePropertyNode m_inputReferenceNode = null;
 
- 		private Vector4Node m_texCoordsHelper;
 
- 		private TexturePropertyNode m_referenceNode = null;
 
- 		private InputPort m_texPort = null;
 
- 		private InputPort m_tilingPort = null;
 
- 		private InputPort m_offsetPort = null;
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex", -1, MasterNodePortCategory.Fragment, 2 );
 
- 			m_texPort = m_inputPorts[ m_inputPorts.Count - 1 ];
 
- 			m_texPort.CreatePortRestrictions( WirePortDataType.SAMPLER1D, WirePortDataType.SAMPLER2D, WirePortDataType.SAMPLER3D, WirePortDataType.SAMPLERCUBE, WirePortDataType.SAMPLER2DARRAY, WirePortDataType.OBJECT );
 
- 			AddInputPort( WirePortDataType.FLOAT2, false, "Tiling", -1, MasterNodePortCategory.Fragment, 0 );
 
- 			m_tilingPort = m_inputPorts[ m_inputPorts.Count - 1 ];
 
- 			m_tilingPort.Vector2InternalData = new Vector2( 1, 1 );
 
- 			AddInputPort( WirePortDataType.FLOAT2, false, "Offset", -1, MasterNodePortCategory.Fragment, 1 );
 
- 			m_offsetPort = m_inputPorts[ m_inputPorts.Count - 1 ];
 
- 			AddOutputVectorPorts( WirePortDataType.FLOAT2, "UV" );
 
- 			m_outputPorts[ 1 ].Name = "U";
 
- 			m_outputPorts[ 2 ].Name = "V";
 
- 			AddOutputPort( WirePortDataType.FLOAT, "W" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "T" );
 
- 			m_textLabelWidth = 90;
 
- 			m_useInternalPortData = true;
 
- 			m_autoWrapProperties = true;
 
- 			m_hasLeftDropdown = true;
 
- 			m_tilingPort.Category = MasterNodePortCategory.Vertex;
 
- 			m_offsetPort.Category = MasterNodePortCategory.Vertex;
 
- 			UpdateOutput();
 
- 			m_previewShaderGUID = "085e462b2de441a42949be0e666cf5d2";
 
- 		}
 
- 		public override void Reset()
 
- 		{
 
- 			m_surfaceTexcoordName = string.Empty;
 
- 		}
 
- 		public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
 
- 		{
 
- 			base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
 
- 			if( portId == 2 )
 
- 			{
 
- 				m_texPort.MatchPortToConnection();
 
- 				m_inputReferenceNode = m_texPort.GetOutputNodeWhichIsNotRelay() as TexturePropertyNode;
 
- 				UpdatePorts();
 
- 			}
 
- 			UpdateTitle();
 
- 		}
 
- 		public override void OnInputPortDisconnected( int portId )
 
- 		{
 
- 			base.OnInputPortDisconnected( portId );
 
- 			if( portId == 2 )
 
- 			{
 
- 				m_inputReferenceNode = null;
 
- 				UpdatePorts();
 
- 			}
 
- 			UpdateTitle();
 
- 		}
 
- 		public override void OnConnectedOutputNodeChanges( int portId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
 
- 		{
 
- 			base.OnConnectedOutputNodeChanges( portId, otherNodeId, otherPortId, name, type );
 
- 			if( portId == 2 )
 
- 			{
 
- 				m_texPort.MatchPortToConnection();
 
- 				UpdateTitle();
 
- 			}
 
- 		}
 
- 		void UpdateTitle()
 
- 		{
 
- 			if( m_inputReferenceNode != null )
 
- 			{
 
- 				m_additionalContent.text = string.Format( "Value( {0} )", m_inputReferenceNode.PropertyInspectorName );
 
- 			}
 
- 			else if( m_referenceArrayId > -1 && m_referenceNode != null )
 
- 			{
 
- 				m_additionalContent.text = string.Format( "Value( {0} )", m_referenceNode.PropertyInspectorName );
 
- 			}
 
- 			else
 
- 			{
 
- 				m_additionalContent.text = string.Empty;
 
- 			}
 
- 			m_sizeIsDirty = true;
 
- 		}
 
- 		void UpdatePorts()
 
- 		{
 
- 			if( m_inputReferenceNode != null || m_texPort.IsConnected )
 
- 			{
 
- 				m_tilingPort.Locked = true;
 
- 				m_offsetPort.Locked = true;
 
- 			}
 
- 			else if( m_referenceArrayId > -1 )
 
- 			{
 
- 				m_tilingPort.Locked = true;
 
- 				m_offsetPort.Locked = true;
 
- 			}
 
- 			else
 
- 			{
 
- 				m_tilingPort.Locked = false;
 
- 				m_offsetPort.Locked = false;
 
- 			}
 
- 		}
 
- 		public override void DrawProperties()
 
- 		{
 
- 			bool guiEnabledBuffer = GUI.enabled;
 
- 			EditorGUI.BeginChangeCheck();
 
- 			List<string> arr = new List<string>( UIUtils.TexturePropertyNodeArr() );
 
- 			if( arr != null && arr.Count > 0 )
 
- 			{
 
- 				arr.Insert( 0, "None" );
 
- 				GUI.enabled = true && ( !m_texPort.IsConnected );
 
- 				m_referenceArrayId = EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceArrayId + 1, arr.ToArray() ) - 1;
 
- 			}
 
- 			else
 
- 			{
 
- 				m_referenceArrayId = -1;
 
- 				GUI.enabled = false;
 
- 				EditorGUILayoutPopup( Constants.AvailableReferenceStr, 0, Dummy );
 
- 			}
 
- 			GUI.enabled = guiEnabledBuffer;
 
- 			if( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
 
- 				if( m_referenceNode != null )
 
- 				{
 
- 					m_referenceNodeId = m_referenceNode.UniqueId;
 
- 				}
 
- 				else
 
- 				{
 
- 					m_referenceNodeId = -1;
 
- 					m_referenceArrayId = -1;
 
- 				}
 
- 				UpdateTitle();
 
- 				UpdatePorts();
 
- 			}
 
- 			EditorGUI.BeginChangeCheck();
 
- 			m_texcoordSize = EditorGUILayoutIntPopup( Constants.AvailableUVSizesLabel, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes );
 
- 			if( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				UpdateOutput();
 
- 			}
 
- 			m_textureCoordChannel = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordChannel, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
 
- 			if( m_referenceArrayId > -1 )
 
- 				GUI.enabled = false;
 
- 			base.DrawProperties();
 
- 			GUI.enabled = guiEnabledBuffer;
 
- 		}
 
- 		private void UpdateOutput()
 
- 		{
 
- 			if( m_texcoordSize == 3 )
 
- 			{
 
- 				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
 
- 				m_outputPorts[ 0 ].Name = "UVW";
 
- 				m_outputPorts[ 3 ].Visible = true;
 
- 				m_outputPorts[ 4 ].Visible = false;
 
- 			}
 
- 			else if( m_texcoordSize == 4 )
 
- 			{
 
- 				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
 
- 				m_outputPorts[ 0 ].Name = "UVWT";
 
- 				m_outputPorts[ 3 ].Visible = true;
 
- 				m_outputPorts[ 4 ].Visible = true;
 
- 			}
 
- 			else
 
- 			{
 
- 				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
 
- 				m_outputPorts[ 0 ].Name = "UV";
 
- 				m_outputPorts[ 3 ].Visible = false;
 
- 				m_outputPorts[ 4 ].Visible = false;
 
- 			}
 
- 			m_sizeIsDirty = true;
 
- 		}
 
- 		public override void OnNodeLogicUpdate( DrawInfo drawInfo )
 
- 		{
 
- 			base.OnNodeLogicUpdate( drawInfo );
 
- 			CheckReference();
 
- 		}
 
- 		//public override void Draw( DrawInfo drawInfo )
 
- 		//{
 
- 		//	base.Draw( drawInfo );
 
- 		//	//CheckReference();
 
- 		//}
 
- 		public override void Draw( DrawInfo drawInfo )
 
- 		{
 
- 			base.Draw( drawInfo );
 
- 			if( m_dropdownEditing )
 
- 			{
 
- 				EditorGUI.BeginChangeCheck();
 
- 				m_texcoordSize = EditorGUIIntPopup( m_dropdownRect, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes, UIUtils.PropertyPopUp );
 
- 				if( EditorGUI.EndChangeCheck() )
 
- 				{
 
- 					UpdateOutput();
 
- 					DropdownEditing = false;
 
- 				}
 
- 			}
 
- 		}
 
- 		void CheckReference()
 
- 		{
 
- 			if( m_referenceArrayId > -1 )
 
- 			{
 
- 				ParentNode newNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
 
- 				if( newNode == null || newNode.UniqueId != m_referenceNodeId )
 
- 				{
 
- 					m_referenceNode = null;
 
- 					int count = UIUtils.GetTexturePropertyNodeAmount();
 
- 					for( int i = 0; i < count; i++ )
 
- 					{
 
- 						ParentNode node = UIUtils.GetTexturePropertyNode( i );
 
- 						if( node.UniqueId == m_referenceNodeId )
 
- 						{
 
- 							m_referenceNode = node as TexturePropertyNode;
 
- 							m_referenceArrayId = i;
 
- 							break;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			if( m_referenceNode == null && m_referenceNodeId > -1 )
 
- 			{
 
- 				m_referenceNodeId = -1;
 
- 				m_referenceArrayId = -1;
 
- 				UpdateTitle();
 
- 				UpdatePorts();
 
- 			}
 
- 		}
 
- 		public override void ReadFromString( ref string[] nodeParams )
 
- 		{
 
- 			base.ReadFromString( ref nodeParams );
 
- 			m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
 
- 			if( UIUtils.CurrentShaderVersion() > 2402 )
 
- 			{
 
- 				if( UIUtils.CurrentShaderVersion() > 2404 )
 
- 				{
 
- 					m_referenceNodeId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
 
- 				}
 
- 				else
 
- 				{
 
- 					m_referenceArrayId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
 
- 				}
 
- 			}
 
- 			if( UIUtils.CurrentShaderVersion() > 5001 )
 
- 			{
 
- 				m_texcoordSize = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
 
- 				UpdateOutput();
 
- 			}
 
- 		}
 
- 		public override void RefreshExternalReferences()
 
- 		{
 
- 			base.RefreshExternalReferences();
 
- 			if( UIUtils.CurrentShaderVersion() > 2402 )
 
- 			{
 
- 				if( UIUtils.CurrentShaderVersion() > 2404 )
 
- 				{
 
- 					m_referenceNode = UIUtils.GetNode( m_referenceNodeId ) as TexturePropertyNode;
 
- 					if( m_referenceNodeId > -1 )
 
- 						m_referenceArrayId = UIUtils.GetTexturePropertyNodeRegisterId( m_referenceNodeId );
 
- 				}
 
- 				else
 
- 				{
 
- 					m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
 
- 					if( m_referenceNode != null )
 
- 					{
 
- 						m_referenceNodeId = m_referenceNode.UniqueId;
 
- 					}
 
- 				}
 
- 				UpdateTitle();
 
- 				UpdatePorts();
 
- 			}
 
- 		}
 
- 		public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
 
- 		{
 
- 			if( dataCollector != null && dataCollector.TesselationActive )
 
- 			{
 
- 				base.PropagateNodeData( nodeData, ref dataCollector );
 
- 				return;
 
- 			}
 
- 			if( dataCollector.IsTemplate )
 
- 			{
 
- 				dataCollector.TemplateDataCollectorInstance.SetUVUsage( m_textureCoordChannel , m_texcoordSize );
 
- 			}
 
- 			else
 
- 			{
 
- 				dataCollector.SetTextureChannelSize( m_textureCoordChannel , m_outputPorts[0].DataType );
 
- 				if( m_textureCoordChannel > 3 )
 
- 				{
 
- 					dataCollector.AddCustomAppData( string.Format( TemplateHelperFunctions.TexUVFullSemantic , m_textureCoordChannel ) );
 
- 				}
 
- 			}
 
- 			UIUtils.SetCategoryInBitArray( ref m_category, nodeData.Category );
 
- 			MasterNodePortCategory propagateCategory = ( nodeData.Category != MasterNodePortCategory.Vertex && nodeData.Category != MasterNodePortCategory.Tessellation ) ? MasterNodePortCategory.Vertex : nodeData.Category;
 
- 			nodeData.Category = propagateCategory;
 
- 			nodeData.GraphDepth += 1;
 
- 			if( nodeData.GraphDepth > m_graphDepth )
 
- 			{
 
- 				m_graphDepth = nodeData.GraphDepth;
 
- 			}
 
- 			int count = m_inputPorts.Count;
 
- 			for( int i = 0; i < count; i++ )
 
- 			{
 
- 				if( m_inputPorts[ i ].IsConnected )
 
- 				{
 
- 					//m_inputPorts[ i ].GetOutputNode().PropagateNodeCategory( category );
 
- 					m_inputPorts[ i ].GetOutputNode().PropagateNodeData( nodeData, ref dataCollector );
 
- 				}
 
- 			}
 
- 		}
 
- 		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
 
- 		{
 
- 			base.WriteToString( ref nodeInfo, ref connectionsInfo );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, ( ( m_referenceNode != null ) ? m_referenceNode.UniqueId : -1 ) );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_texcoordSize );
 
- 		}
 
- 		string GetValidPropertyName()
 
- 		{
 
- 			string propertyName = string.Empty;
 
- 			if( m_inputReferenceNode != null )
 
- 			{
 
- 				propertyName = m_inputReferenceNode.PropertyName;
 
- 			}
 
- 			else if( m_referenceArrayId > -1 )
 
- 			{
 
- 				m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
 
- 				if( m_referenceNode != null )
 
- 				{
 
- 					propertyName = m_referenceNode.PropertyName;
 
- 				}
 
- 			}
 
- 			return propertyName;
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
 
- 		{
 
- 			if( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
 
- 			{
 
- 				UIUtils.ShowMessage( UniqueId, m_nodeAttribs.Name + " cannot be used on Master Node Tessellation port" );
 
- 				return "-1";
 
- 			}
 
- 			//bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );
 
- 			string tiling = string.Empty;
 
- 			string offset = string.Empty;
 
- 			string portProperty = string.Empty;
 
- 			if( m_texPort.IsConnected )
 
- 			{
 
- 				portProperty = m_texPort.GeneratePortInstructions( ref dataCollector );
 
- 			}
 
- 			else if( m_referenceArrayId > -1 )
 
- 			{
 
- 				TexturePropertyNode temp = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
 
- 				if( temp != null )
 
- 				{
 
- 					portProperty = temp.BaseGenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar );
 
- 				}
 
- 			}
 
- 			//TEMPLATES
 
- 			if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
 
- 			{
 
- 				if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 					return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
 
- 				string uvName = string.Empty;
 
- 				string result = string.Empty;
 
- 				string indexStr = m_textureCoordChannel > 0 ? ( m_textureCoordChannel + 1 ).ToString() : "";
 
- 				string sizeDif = string.Empty;
 
- 				if( m_texcoordSize == 3 )
 
- 					sizeDif = "3";
 
- 				else if( m_texcoordSize == 4 )
 
- 					sizeDif = "4";
 
- 				if( dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateHelperFunctions.IntToUVChannelInfo[ m_textureCoordChannel ], m_outputPorts[ 0 ].DataType, PrecisionType.Float, ref result, false, dataCollector.PortCategory ) )
 
- 				{
 
- 					uvName = result;
 
- 				}
 
- 				else if( dataCollector.TemplateDataCollectorInstance.HasUV( m_textureCoordChannel ) )
 
- 				{
 
- 					uvName = dataCollector.TemplateDataCollectorInstance.GetUVName( m_textureCoordChannel, m_outputPorts[ 0 ].DataType );
 
- 				}
 
- 				else
 
- 				{
 
- 					uvName = dataCollector.TemplateDataCollectorInstance.RegisterUV( m_textureCoordChannel, m_outputPorts[ 0 ].DataType );
 
- 				}
 
- 				string currPropertyName = GetValidPropertyName();
 
- 				if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" )
 
- 				{
 
- 					currPropertyName = portProperty;
 
- 				}
 
- 				if( !string.IsNullOrEmpty( currPropertyName ) )
 
- 				{
 
- 					string finalTexCoordName = "uv" + indexStr + ( m_texcoordSize > 2 ? "s" + sizeDif : "" ) + currPropertyName;
 
- 					string dummyPropertyTexcoords = currPropertyName + "_ST";
 
- 					if( m_texCoordsHelper == null )
 
- 					{
 
- 						m_texCoordsHelper = CreateInstance<Vector4Node>();
 
- 						m_texCoordsHelper.ContainerGraph = ContainerGraph;
 
- 						m_texCoordsHelper.SetBaseUniqueId( UniqueId, true );
 
- 						m_texCoordsHelper.RegisterPropertyOnInstancing = false;
 
- 						m_texCoordsHelper.AddGlobalToSRPBatcher = true;
 
- 					}
 
- 					if( UIUtils.CurrentWindow.OutsideGraph.IsInstancedShader )
 
- 					{
 
- 						m_texCoordsHelper.CurrentParameterType = PropertyType.InstancedProperty;
 
- 					}
 
- 					else
 
- 					{
 
- 						m_texCoordsHelper.CurrentParameterType = PropertyType.Global;
 
- 					}
 
- 					m_texCoordsHelper.ResetOutputLocals();
 
- 					m_texCoordsHelper.SetRawPropertyName( dummyPropertyTexcoords );
 
- 					dummyPropertyTexcoords = m_texCoordsHelper.GenerateShaderForOutput( 0, ref dataCollector, false );
 
- 					if( m_texcoordSize > 2 )
 
- 					{
 
- 						dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName );
 
- 						dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ) + ";" );
 
- 						m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory );
 
- 					}
 
- 					else
 
- 					{
 
- 						RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ), ref dataCollector, finalTexCoordName );
 
- 					}
 
- 					//RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords+".xy", dummyPropertyTexcoords+".zw" ), ref dataCollector, finalTexCoordName );
 
- 				}
 
- 				else
 
- 				{
 
- 					string finalTexCoordName = "texCoord" + OutputId;
 
- 					tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector );
 
- 					offset = m_offsetPort.GeneratePortInstructions( ref dataCollector );
 
- 					if( m_texcoordSize > 2 )
 
- 					{
 
- 						dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName );
 
- 						dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", tiling, offset ) + ";" );
 
- 						m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory );
 
- 					}
 
- 					else
 
- 					{
 
- 						RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName );
 
- 					}
 
- 					//RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName );
 
- 				}
 
- 				return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
 
- 			}
 
- 			//SURFACE
 
- 			string propertyName = GetValidPropertyName();
 
- 			if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" )
 
- 			{
 
- 				propertyName = portProperty;
 
- 			}
 
- 			if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 				return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
 
- 			if( !m_tilingPort.IsConnected && m_tilingPort.Vector2InternalData == Vector2.one )
 
- 				tiling = null;
 
- 			else
 
- 				tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector );
 
- 			if( !m_offsetPort.IsConnected && m_offsetPort.Vector2InternalData == Vector2.zero )
 
- 				offset = null;
 
- 			else
 
- 				offset = m_offsetPort.GeneratePortInstructions( ref dataCollector );
 
- 			if( !string.IsNullOrEmpty( propertyName ) /*m_referenceArrayId > -1*/ )
 
- 			{
 
- 				m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, propertyName, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId );
 
- 			}
 
- 			else
 
- 			{
 
- 				m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, null, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId );
 
- 			}
 
- 			m_outputPorts[ 0 ].SetLocalValue( m_surfaceTexcoordName, dataCollector.PortCategory );
 
- 			return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
 
- 		}
 
- 		public override void ReadInputDataFromString( ref string[] nodeParams )
 
- 		{
 
- 			if( UIUtils.CurrentShaderVersion() > 7003 )
 
- 			{
 
- 				base.ReadInputDataFromString( ref nodeParams );
 
- 			}
 
- 			else
 
- 			{
 
- 				for( int i = 0; i < 2 && i < nodeParams.Length && m_currentReadParamIdx < nodeParams.Length; i++ )
 
- 				{
 
- 					if( UIUtils.CurrentShaderVersion() < 5003 )
 
- 					{
 
- 						int newId = VersionConvertInputPortId( i ) + 1;
 
- 						if( UIUtils.CurrentShaderVersion() > 23 )
 
- 						{
 
- 							m_inputPorts[ newId ].DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] );
 
- 						}
 
- 						m_inputPorts[ newId ].InternalData = nodeParams[ m_currentReadParamIdx++ ];
 
- 						if( m_inputPorts[ newId ].IsEditable && UIUtils.CurrentShaderVersion() >= 3100 && m_currentReadParamIdx < nodeParams.Length )
 
- 						{
 
- 							m_inputPorts[ newId ].Name = nodeParams[ m_currentReadParamIdx++ ];
 
- 						}
 
- 					}
 
- 					else
 
- 					{
 
- 						int portId = Convert.ToInt32( nodeParams[ m_currentReadParamIdx++ ] );
 
- 						WirePortDataType DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] );
 
- 						string InternalData = nodeParams[ m_currentReadParamIdx++ ];
 
- 						bool isEditable = Convert.ToBoolean( nodeParams[ m_currentReadParamIdx++ ] );
 
- 						string Name = string.Empty;
 
- 						if( isEditable && m_currentReadParamIdx < nodeParams.Length )
 
- 						{
 
- 							Name = nodeParams[ m_currentReadParamIdx++ ];
 
- 						}
 
- 						InputPort inputPort = GetInputPortByUniqueId( portId );
 
- 						if( inputPort != null )
 
- 						{
 
- 							inputPort.DataType = DataType;
 
- 							inputPort.InternalData = InternalData;
 
- 							if( !string.IsNullOrEmpty( Name ) )
 
- 							{
 
- 								inputPort.Name = Name;
 
- 							}
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		public override void Destroy()
 
- 		{
 
- 			base.Destroy();
 
- 			m_referenceNode = null;
 
- 			if( m_texCoordsHelper != null )
 
- 			{
 
- 				//Not calling m_texCoordsHelper.Destroy() on purpose so UIUtils does not incorrectly unregister stuff
 
- 				DestroyImmediate( m_texCoordsHelper );
 
- 				m_texCoordsHelper = null;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
 
  |