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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- using UnityEngine;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "World Position", "Surface Data", "World space position" )]
 
- 	public sealed class WorldPosInputsNode : SurfaceShaderINParentNode
 
- 	{
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			m_currentInput = SurfaceInputs.WORLD_POS;
 
- 			m_drawPreviewAsSphere = true;
 
- 			m_previewShaderGUID = "70d5405009b31a349a4d8285f30cf5d9";
 
- 			InitialSetup();
 
- 		}
 
- 		public override void DrawProperties() { }
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
 
- 		{
 
- 			if ( dataCollector.IsTemplate )
 
- 			{
 
- 				string varName = dataCollector.TemplateDataCollectorInstance.GetWorldPos();
 
- 				return GetOutputVectorItem( 0, outputId, varName );
 
- 			}
 
- 			
 
- 			string worldPosition = GeneratorUtils.GenerateWorldPosition( ref dataCollector, UniqueId );
 
- 			return GetOutputVectorItem( 0, outputId, worldPosition );
 
- 		}
 
- 	}
 
- }
 
 
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