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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Simplified Fmod", "Math Operators", "Floating point remainder of x/y" )]
 
- 	public sealed class SimplifiedFModOpNode : DynamicTypeNode
 
- 	{
 
- 		private const string FmodCustomOp = "frac({0}/{1})*{1}";
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			m_previewShaderGUID = "2688236fb4f37ce47b81cc818c53321d";
 
- 		}
 
- 		public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 			{
 
- 				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 			}
 
- 			base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
 
- 			RegisterLocalVariable( 0, string.Format( FmodCustomOp, m_inputA, m_inputB ), ref dataCollector, ( "fmodResult" + OutputId ) );
 
- 			return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 		}
 
- 	}
 
- }
 
 
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