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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Luminance", "Image Effects", "Calculates Luminance value from input")]
 
- 	public sealed class LuminanceNode : ParentNode
 
- 	{
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			AddInputPort( WirePortDataType.FLOAT3, false, "RGB" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
 
- 			m_previewShaderGUID = "81e1d8ffeec8a4b4cabb1094bc981048";
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 			string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 			string grayscale = "Luminance(" + value + ")";
 
- 			RegisterLocalVariable( 0, grayscale, ref dataCollector, "luminance" + OutputId );
 
- 			return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 		}
 
- 	}
 
- }
 
 
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