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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Object To View Pos", "Object Transform", "Transforms a point from object space to view space" )]
 
- 	public sealed class UnityObjToViewPosHlpNode : HelperParentNode
 
- 	{
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			m_funcType = "UnityObjectToViewPos";
 
- 			//TODO: revisit this later
 
- 			m_funcLWFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )";
 
- 			m_funcHDFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )";
 
- 			m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
 
- 			m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
 
- 			m_outputPorts[ 0 ].Name = "XYZ";
 
- 			AddOutputPort( WirePortDataType.FLOAT, "X" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "Y" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "Z" );
 
- 			m_previewShaderGUID = "b790bc1d468a51840a9facef372b4729";
 
- 		}
 
- 		protected override void OnUniqueIDAssigned()
 
- 		{
 
- 			base.OnUniqueIDAssigned();
 
- 			m_localVarName = "unityObjectToViewPos" + OutputId;
 
- 		}
 
- 	}
 
- }
 
 
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