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							- using System;
 
- using UnityEditor;
 
- using UnityEngine;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Surface Depth", "Surface Data", "Returns the surface view depth" )]
 
- 	public sealed class SurfaceDepthNode : ParentNode
 
- 	{
 
- 		[SerializeField]
 
- 		private int m_viewSpaceInt = 0;
 
- 		private DepthMode m_depthMode { get { return ( DepthMode )m_viewSpaceInt; } }
 
- 		private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
 
- 		private void UpdateAdditonalTitleText()
 
- 		{
 
- 			SetAdditonalTitleText( string.Format( Constants.SubTitleModeFormatStr, GeneratorUtils.DepthModeStr[ m_viewSpaceInt ] ) );
 
- 		}
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "Depth" );
 
- 			m_autoWrapProperties = true;
 
- 			m_hasLeftDropdown = true;
 
- 			UpdateAdditonalTitleText();
 
- 		}
 
- 		public override void Destroy()
 
- 		{
 
- 			base.Destroy();
 
- 			m_upperLeftWidget = null;
 
- 		}
 
- 		public override void AfterCommonInit()
 
- 		{
 
- 			base.AfterCommonInit();
 
- 			if( PaddingTitleLeft == 0 )
 
- 			{
 
- 				PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
 
- 				if( PaddingTitleRight == 0 )
 
- 					PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
 
- 			}
 
- 		}
 
- 		public override void Draw( DrawInfo drawInfo )
 
- 		{
 
- 			base.Draw( drawInfo );
 
- 			EditorGUI.BeginChangeCheck();
 
- 			m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, GeneratorUtils.DepthModeStr );
 
- 			if( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				UpdateAdditonalTitleText();
 
- 			}
 
- 		}
 
- 		public override void DrawProperties()
 
- 		{
 
- 			base.DrawProperties();
 
- 			EditorGUI.BeginChangeCheck();
 
- 			m_viewSpaceInt = EditorGUILayoutPopup( "Depth Mode", m_viewSpaceInt, GeneratorUtils.DepthModeStr );
 
- 			if( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				UpdateAdditonalTitleText();
 
- 			}
 
- 		}
 
- 		private string ApplyLinearDepthModifier( ref MasterNodeDataCollector dataCollector, string instruction )
 
- 		{
 
- 			switch ( m_depthMode )
 
- 			{
 
- 				case DepthMode.DepthLinearEye: instruction = GeneratorUtils.ApplyLinearDepthModifier( ref dataCollector, instruction, m_depthMode ); break;
 
- 				case DepthMode.DepthLinear01: instruction = GeneratorUtils.ApplyLinearDepthModifier( ref dataCollector, instruction, m_depthMode ); break;
 
- 				case DepthMode.DepthEye: instruction = string.Format( "( {0} ) * ( _ProjectionParams.z - _ProjectionParams.y )", instruction ); break;
 
- 				case DepthMode.Depth01:
 
- 				default: break;
 
- 			}
 
- 			return instruction;
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
 
- 			{
 
- 				UIUtils.ShowNoVertexModeNodeMessage( this );
 
- 				return "0";
 
- 			}
 
- 			if ( dataCollector.IsTemplate )
 
- 			{
 
- 				if( m_inputPorts[ 0 ].IsConnected )
 
- 				{
 
- 					string vertexPos = "vertexPos" + OutputId;
 
- 					GenerateInputInVertex( ref dataCollector, 0, vertexPos, false );
 
- 					
 
- 					string clipPos = dataCollector.TemplateDataCollectorInstance.GetClipPosForValue( vertexPos, OutputId );
 
- 					string varName = GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId;
 
- 					string instruction = string.Format( "{0}.z / {0}.w", clipPos );
 
- 					instruction = ApplyLinearDepthModifier( ref dataCollector, instruction );
 
- 					dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, varName, instruction );
 
- 					return varName;
 
- 				}
 
- 				else
 
- 				{
 
- 					return dataCollector.TemplateDataCollectorInstance.GetSurfaceDepth( m_depthMode, CurrentPrecisionType );
 
- 				}
 
- 			}
 
- 			dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables );
 
- 			if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex )
 
- 			{
 
- 				string vertexPos;
 
- 				string varName;
 
- 				if ( m_inputPorts[ 0 ].IsConnected )
 
- 				{
 
- 					vertexPos = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 					varName = GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId;
 
- 				}
 
- 				else
 
- 				{
 
- 					vertexPos = Constants.VertexShaderInputStr + ".vertex.xyz";
 
- 					varName = GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ];
 
- 				}
 
- 				string instruction = string.Format( "UnityObjectToClipPos( {0} ).zw", vertexPos );
 
- 				string clipDepth = "clipDepth" + OutputId;
 
- 				dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, clipDepth, instruction );
 
- 				instruction = string.Format( "{0}.x / {0}.y", clipDepth );
 
- 				instruction = ApplyLinearDepthModifier( ref dataCollector, instruction );
 
- 				dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, varName, instruction );
 
- 				return varName;
 
- 			}
 
- 			if ( m_inputPorts[ 0 ].IsConnected )
 
- 			{
 
- 				if ( dataCollector.TesselationActive )
 
- 				{
 
- 					if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 						return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 					string vertexPos = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 					string instruction = string.Format( "UnityObjectToClipPos( {0} ).zw", vertexPos );
 
- 					string clipDepth = "clipDepth" + OutputId;
 
- 					string varName = GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId;
 
- 					dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, clipDepth, instruction );
 
- 					instruction = string.Format( "{0}.x / {0}.y", clipDepth );
 
- 					instruction = ApplyLinearDepthModifier( ref dataCollector, instruction );
 
- 					RegisterLocalVariable( 0, instruction, ref dataCollector, varName );
 
- 					return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 				}
 
- 				else
 
- 				{
 
- 					var savedPortCategory = dataCollector.PortCategory;
 
- 					dataCollector.PortCategory = MasterNodePortCategory.Vertex;
 
- 					string vertexPos = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 					string varName = GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId;
 
- 					dataCollector.PortCategory = savedPortCategory;
 
- 					string clipDepth = "clipDepth" + OutputId;
 
- 					dataCollector.AddToInput( UniqueId, clipDepth, WirePortDataType.FLOAT2 );
 
- 					string clipDepthOutput = string.Format( "{0}.{1}", Constants.VertexShaderOutputStr, clipDepth );
 
- 					string clipDepthInput = string.Format( "{0}.{1}", Constants.InputVarStr, clipDepth );
 
- 					string vertexInstruction = string.Format( "UnityObjectToClipPos( {0} ).zw", vertexPos );
 
- 					dataCollector.AddToVertexLocalVariables( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, clipDepth, vertexInstruction );
 
- 					dataCollector.AddToVertexLocalVariables( UniqueId, clipDepthOutput, clipDepth );
 
- 					string fragmentInstruction = string.Format( "{0}.x / {0}.y", clipDepthInput );
 
- 					fragmentInstruction = ApplyLinearDepthModifier( ref dataCollector, fragmentInstruction );
 
- 					
 
- 					dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, varName, fragmentInstruction );
 
- 					return varName;
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				return GeneratorUtils.GenerateSurfaceDepth( ref dataCollector, UniqueId, CurrentPrecisionType, m_depthMode );
 
- 			}
 
- 		}
 
- 		public override void ReadFromString( ref string[] nodeParams )
 
- 		{
 
- 			base.ReadFromString( ref nodeParams );
 
- 			m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
 
- 			UpdateAdditonalTitleText();
 
- 		}
 
- 		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
 
- 		{
 
- 			base.WriteToString( ref nodeInfo, ref connectionsInfo );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt );
 
- 		}
 
- 	}
 
- }
 
 
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