| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 | 
							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- using UnityEngine;
 
- using UnityEditor;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Shade Vertex Lights", "Lighting", "Computes illumination from four per-vertex lights and ambient, given object space position & normal" )]
 
- 	public sealed class ShadeVertexLightsHlpNode : ParentNode
 
- 	{
 
- 		private const string HelperMessage = "Shade Vertex Lights node only outputs correct results on\nTemplate Vertex/Frag shaders with their LightMode set to Vertex.";
 
- 		private const string ShadeVertexLightFunc = "ShadeVertexLightsFull({0},{1},{2},{3})";
 
- 		private const string LightCount = "Light Count";
 
- 		private const string IsSpotlight = "Is Spotlight";
 
- 		private const int MinLightCount = 0;
 
- 		private const int MaxLightCount = 8;
 
- 		[SerializeField]
 
- 		private int m_lightCount = 4;
 
- 		[SerializeField]
 
- 		private bool m_enableSpotlight = false;
 
- 		private int _LightCountId;
 
- 		private int _IsSpotlightId;
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			AddInputPort( WirePortDataType.FLOAT4, false, "Vertex Position" );
 
- 			AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Normal" );
 
- 			AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue );
 
- 			m_useInternalPortData = true;
 
- 			//m_autoWrapProperties = true;
 
- 			m_textLabelWidth = 90;
 
- 			m_previewShaderGUID = "3b6075034a85ad047be2d31dd213fb4f";
 
- 		}
 
- 		public override void OnEnable()
 
- 		{
 
- 			base.OnEnable();
 
- 			_LightCountId = Shader.PropertyToID( "_LightCount" );
 
- 			_IsSpotlightId = Shader.PropertyToID( "_IsSpotlight" );
 
- 		}
 
- 		public override void DrawProperties()
 
- 		{
 
- 			base.DrawProperties();
 
- 			NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, Constants.ParameterLabelStr, DrawGeneralProperties );
 
- 			EditorGUILayout.HelpBox( HelperMessage, MessageType.Info );
 
- 		}
 
- 		public override void SetPreviewInputs()
 
- 		{
 
- 			base.SetPreviewInputs();
 
- 			PreviewMaterial.SetInt( _LightCountId, m_lightCount );
 
- 			PreviewMaterial.SetInt( _IsSpotlightId, ( m_enableSpotlight ? 1 : 0 ) );
 
- 		}
 
- 		void DrawGeneralProperties()
 
- 		{
 
- 			m_lightCount = EditorGUILayoutIntSlider( LightCount, m_lightCount, MinLightCount, MaxLightCount );
 
- 			m_enableSpotlight = EditorGUILayoutToggle( IsSpotlight, m_enableSpotlight );
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if( dataCollector.MasterNodeCategory == AvailableShaderTypes.SurfaceShader )
 
- 				UIUtils.ShowMessage( UniqueId, HelperMessage, MessageSeverity.Warning );
 
- 			if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 			dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
 
- 			string vertexPosition = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 			string vertexNormal = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
 
- 			string value = string.Format( ShadeVertexLightFunc, vertexPosition, vertexNormal, m_lightCount, m_enableSpotlight.ToString().ToLower() );
 
- 			RegisterLocalVariable( 0, value, ref dataCollector, "shadeVertexLight" + OutputId );
 
- 			return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 		}
 
- 		public override void ReadFromString( ref string[] nodeParams )
 
- 		{
 
- 			base.ReadFromString( ref nodeParams );
 
- 			if( UIUtils.CurrentShaderVersion() > 14301 )
 
- 			{
 
- 				m_lightCount = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
 
- 				m_enableSpotlight = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
 
- 			}
 
- 		}
 
- 		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
 
- 		{
 
- 			base.WriteToString( ref nodeInfo, ref connectionsInfo );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_lightCount );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_enableSpotlight );
 
- 		}
 
- 	}
 
- }
 
 
  |