| 12345678910111213141516171819202122232425262728293031323334 | 
							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Encode Depth Normal", "Miscellaneous", "Encodes both Depth and Normal values into a Float4 value" )]
 
- 	public sealed class EncodeDepthNormalNode : ParentNode
 
- 	{
 
- 		private const string EncodeDepthNormalFunc = "EncodeDepthNormal( {0}, {1} )";
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			AddInputPort( WirePortDataType.FLOAT, false, "Depth" );
 
- 			AddInputPort( WirePortDataType.FLOAT3, false, "Normal" );
 
- 			AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue );
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 			dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
 
- 			string depthValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 			string normalValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
 
- 			RegisterLocalVariable( 0, string.Format( EncodeDepthNormalFunc, depthValue, normalValue ), ref dataCollector, "encodedDepthNormal" + OutputId );
 
- 			return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 		}
 
- 	}
 
- }
 
 
  |