| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using UnityEngine;using UnityEditor;using UnityEditor.ProjectWindowCallback;using System.IO;namespace AmplifyShaderEditor{	public class DoCreateStandardShader : EndNameEditAction	{		public override void Action( int instanceId, string pathName, string resourceFile )		{			string uniquePath = AssetDatabase.GenerateUniqueAssetPath( pathName );			string shaderName = Path.GetFileName( uniquePath );			if( IOUtils.AllOpenedWindows.Count > 0 )			{				EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();				AmplifyShaderEditorWindow currentWindow = AmplifyShaderEditorWindow.CreateTab();				WindowHelper.AddTab( openedWindow, currentWindow );				UIUtils.CurrentWindow = currentWindow;				}			else			{				AmplifyShaderEditorWindow currentWindow = AmplifyShaderEditorWindow.OpenWindow( shaderName, UIUtils.ShaderIcon );				UIUtils.CurrentWindow = currentWindow;			}			Shader shader = UIUtils.CreateNewEmpty( uniquePath, shaderName );			ProjectWindowUtil.ShowCreatedAsset( shader );		}	}	public class DoCreateTemplateShader : EndNameEditAction	{		public override void Action( int instanceId, string pathName, string resourceFile )		{			string uniquePath = AssetDatabase.GenerateUniqueAssetPath( pathName );			string shaderName = Path.GetFileName( uniquePath );			if( !string.IsNullOrEmpty( UIUtils.NewTemplateGUID ) )			{				Shader shader = AmplifyShaderEditorWindow.CreateNewTemplateShader( UIUtils.NewTemplateGUID, uniquePath, shaderName );				ProjectWindowUtil.ShowCreatedAsset( shader );			}		}	}}
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