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							- #if COMBAT_SERVER
 
- using System;
 
- using System.Net;
 
- using System.Net.Sockets;
 
- using Com.Fort23.Protocol.Protobuf;
 
- using Fort23.UTool;
 
- namespace Core.KCPTool
 
- {
 
-     public class TCPServerConnection : IServerConnection
 
-     {
 
-         public bool isConnected { get; set; }
 
-         public int connectionID { get; set; }
 
-         public long playerId { get; set; }
 
-         public IPEndPoint EndPoint { get; set; }
 
-         private byte[] buffData = new byte[6553];
 
-         private Socket socket;
 
-         //记录半包数据
 
-         private bool isBufferData;
 
-         private byte[] lastBuffData;
 
-         private int lastCount;
 
-         private short lastSendType;
 
-         //数据结束
 
-         //尾包
 
-         private byte[] weiBaoBuffData;
 
-         private Thread _udpClientThread;
 
-         private TCPServer _tcpServer;
 
-         public TCPServerConnection(TCPServer tcpServer, Socket socket)
 
-         {
 
-             this.socket = socket;
 
-             socket.NoDelay = true;
 
-             _tcpServer = tcpServer;
 
-             isConnected = true;
 
-             _udpClientThread = new Thread(TheUpdate);
 
-             _udpClientThread.Start();
 
-         }
 
-         private void TheUpdate()
 
-         {
 
-             while (socket != null)
 
-             {
 
-                 try
 
-                 {
 
-                     int count = socket.Receive(buffData);
 
-                     if (count <= 0)
 
-                     {
 
-                         Thread.Sleep(1);
 
-                         return;
 
-                     }
 
-                     // LogTool.Log("数据来了" + count);
 
-                     try
 
-                     {
 
-                         int currCount = 0;
 
-                         int startIndex = 0;
 
-                         // bool isEnd = false;
 
-                         while (currCount < count)
 
-                         {
 
-                             // isEnd = true;
 
-                             byte[] data = null;
 
-                             short sendType = 0;
 
-                             int cdShort = 0;
 
-                             if (!isBufferData)
 
-                             {
 
-                                 if (weiBaoBuffData != null)
 
-                                 {
 
-                                     int maxCount = 6553500;
 
-                                     if (count + weiBaoBuffData.Length > maxCount)
 
-                                     {
 
-                                         maxCount = count + weiBaoBuffData.Length;
 
-                                     }
 
-                                     // LogTool.Log("修复包太短__" + count + "___" + weiBaoBuffData.Length);
 
-                                     byte[] newBuff = new byte[maxCount];
 
-                                     Array.Copy(weiBaoBuffData, 0, newBuff, 0, weiBaoBuffData.Length);
 
-                                     Array.Copy(buffData, 0, newBuff, weiBaoBuffData.Length, count);
 
-                                     buffData = newBuff;
 
-                                     count += weiBaoBuffData.Length;
 
-                                     // LogTool.Log("修复包后太短__" + count);
 
-                                     if (count < 6)
 
-                                     {
 
-                                         weiBaoBuffData = new byte[count];
 
-                                         // LogTool.Log("包太短222__" + count);
 
-                                         Array.Copy(buffData, currCount, weiBaoBuffData, 0, count);
 
-                                         break;
 
-                                     }
 
-                                     else
 
-                                     {
 
-                                         weiBaoBuffData = null;
 
-                                     }
 
-                                 }
 
-                                 else
 
-                                 {
 
-                                     if (count - currCount < 6)
 
-                                     {
 
-                                         weiBaoBuffData = new byte[count];
 
-                                         // LogTool.Log("包太短__" + count);
 
-                                         Array.Copy(buffData, currCount, weiBaoBuffData, 0, count);
 
-                                         break;
 
-                                     }
 
-                                 }
 
-                             }
 
-                             if (!isBufferData)
 
-                             {
 
-                                 sendType = buffData[currCount];
 
-                                 currCount++;
 
-                                 byte[] dataBuffLanl = new byte[4];
 
-                                 dataBuffLanl[0] = buffData[currCount];
 
-                                 currCount++;
 
-                                 dataBuffLanl[1] = buffData[currCount];
 
-                                 currCount++;
 
-                                 dataBuffLanl[2] = buffData[currCount];
 
-                                 currCount++;
 
-                                 dataBuffLanl[3] = buffData[currCount];
 
-                                 currCount++;
 
-                                 cdShort = (SocketTool.ByteToInt(dataBuffLanl));
 
-                                 // LogTool.Log("数据到来" + cdShort + "__" + count + "_" + sendType);
 
-                                 if ((currCount + cdShort) > count) //处理半包情况
 
-                                 {
 
-                                     lastBuffData = new byte[count - currCount];
 
-                                     lastCount = cdShort;
 
-                                     lastSendType = sendType;
 
-                                     Array.Copy(buffData, currCount, lastBuffData, 0, lastBuffData.Length);
 
-                                     // LogTool.Log("数据只有一半" + count + "__" + currCount + "___" + cdShort);
 
-                                     isBufferData = true;
 
-                                     break;
 
-                                 }
 
-                                 else
 
-                                 {
 
-                                     // LogTool.Log(currCount + "_收到长度:" + cdShort + "_Max" + count);
 
-                                     data = new byte[cdShort];
 
-                                     Array.Copy(buffData, currCount, data, 0, data.Length);
 
-                                 }
 
-                             }
 
-                             else if (lastCount - lastBuffData.Length > count)
 
-                             {
 
-                                 // LogTool.Log("数据只有一半的一半" + count + "__" + lastCount + "___" + lastBuffData.Length);
 
-                                 byte[] newLastBuffData = new byte[lastBuffData.Length + count];
 
-                                 Array.Copy(lastBuffData, 0, newLastBuffData, 0, lastBuffData.Length);
 
-                                 Array.Copy(buffData, 0, newLastBuffData, lastBuffData.Length, count);
 
-                                 lastBuffData = newLastBuffData;
 
-                                 break;
 
-                             }
 
-                             else if (lastBuffData != null) //处理半包情况
 
-                             {
 
-                                 isBufferData = false;
 
-                                 // LogTool.Log("修复半包" + lastCount + "__" + count + "___" +
 
-                                 // (lastCount - lastBuffData.Length));
 
-                                 sendType = lastSendType;
 
-                                 data = new byte[lastCount];
 
-                                 cdShort = lastCount - lastBuffData.Length;
 
-                                 Array.Copy(lastBuffData, 0, data, 0, lastBuffData.Length);
 
-                                 Array.Copy(buffData, currCount, data, lastBuffData.Length, cdShort);
 
-                             }
 
-                             SendDataType sendDataType = (SendDataType)sendType;
 
-                             switch (sendDataType)
 
-                             {
 
-                                 case SendDataType.ShakeHands:
 
-                                     // int gameFrame = 0;
 
-                                     // if (data.Length <= 8)
 
-                                     // {
 
-                                     //     long playerId = SocketTool.ByteToLong(data);
 
-                                     //     this.playerId = playerId;
 
-                                     // }
 
-                                     // else
 
-                                 {
 
-                                     byte[] pdata = new byte[8];
 
-                                     Array.Copy(data, 0, pdata, 0, pdata.Length);
 
-                                     long playerId = SocketTool.ByteToLong(data);
 
-                                     this.playerId = playerId;
 
-                                     // byte[] fdata = new byte[4];
 
-                                     // Array.Copy(data, 8, fdata, 0, fdata.Length);
 
-                                     //  gameFrame = SocketTool.ByteToInt(fdata);
 
-                                 }
 
-                                     _tcpServer.AddServerConnection(playerId, 0, this);
 
-                                     break;
 
-                                 case SendDataType.Data:
 
-                                     CombatSynchronizeRequest combatSynchronizeRequest =
 
-                                         CombatSynchronizeRequest.Parser.ParseFrom(data);
 
-                                     if (combatSynchronizeRequest == null)
 
-                                     {
 
-                                         LogTool.Error("错误的实例化战斗" + data.Length);
 
-                                     }
 
-                                     else
 
-                                     {
 
-                                         // LogTool.Error("收到客户端消息" + combatSynchronizeRequest.CombatSynchronizeType);
 
-                                         _tcpServer.AddCombatSynchronizeRequest(combatSynchronizeRequest);
 
-                                     }
 
-                                     break;
 
-                                 case SendDataType.GetGameFrameByte:
 
-                                     int gameFrame = 0;
 
-                                     byte[] fdata = new byte[4];
 
-                                     Array.Copy(data, 8, fdata, 0, fdata.Length);
 
-                                     gameFrame = SocketTool.ByteToInt(fdata);
 
-                                     _tcpServer.SendGameFrame(gameFrame, this);
 
-                                     break;
 
-                             }
 
-                             currCount += cdShort;
 
-                             startIndex = currCount;
 
-                         }
 
-                     }
 
-                     catch (Exception e)
 
-                     {
 
-                         LogTool.Exception(e);
 
-                         // LogTool.Log("");
 
-                     }
 
-                 }
 
-                 catch (Exception e)
 
-                 {
 
-                     LogTool.Log(e);
 
-                     isConnected = false;
 
-                     break;
 
-                 }
 
-             }
 
-             LogTool.Log("服务器执行完毕");
 
-         }
 
-         public int SendData(byte[] data, int dataSize)
 
-         {
 
-             if (socket == null)
 
-             {
 
-                 return -1;
 
-             }
 
-             try
 
-             {
 
-                 socket.SendAsync(data);
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 LogTool.Exception(e);
 
-                 isConnected = false;
 
-             }
 
-             return 0;
 
-         }
 
-         public void Update()
 
-         {
 
-         }
 
-         public void ReceiveAsync()
 
-         {
 
-         }
 
-         public int Input(byte[] data)
 
-         {
 
-             return 0;
 
-         }
 
-         public void Dispose()
 
-         {
 
-             socket?.Close();
 
-             socket?.Dispose();
 
-             socket = null;
 
-             _tcpServer = null;
 
-             _udpClientThread = null;
 
-         }
 
-     }
 
- }
 
- #endif
 
 
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