| 123456789101112131415161718192021222324252627282930 | #if !COMBAT_SERVERusing System;using System.Collections;using System.Collections.Generic;using Fort23.Core;using UnityEngine;[AddComponentMenu("特效脚本/延迟显示/延迟显示")]public class DelayShow : MonoBehaviour{    public float delayTime;    public void Init()    {        gameObject.SetActive(false);        TimerComponent.Instance.AddTimer((int) (delayTime * 1000), delegate        {            TrailRenderer trailRenderer= gameObject.GetComponent<TrailRenderer>();            if (trailRenderer != null)            {                trailRenderer.Clear();            }            gameObject.SetActive(true);        });    }}#endif
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