| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DialogueBubblePanel 	{	  #region 自定义数据 	  private Text _message;	  public Text message	   {	   get{	      if (_message == null)	       {	         _message  = GetUIUnit<Text>("message"); 	       }	      return _message;	     }	   }	  private RectTransform _dotPoint;	  public RectTransform dotPoint	   {	   get{	      if (_dotPoint == null)	       {	         _dotPoint  = GetUIUnit<RectTransform>("dotPoint"); 	       }	      return _dotPoint;	     }	   }	  private MyImage _bg_icon;	  public MyImage bg_icon	   {	   get{	      if (_bg_icon == null)	       {	         _bg_icon  = GetUIUnit<MyImage>("bg_icon"); 	       }	      return _bg_icon;	     }	   }	  private Button _button_bg;	  public Button button_bg	   {	   get{	      if (_button_bg == null)	       {	         _button_bg  = GetUIUnit<Button>("button_bg"); 	       }	      return _button_bg;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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