| 12345678910111213141516171819202122232425262728293031323334 | using Common.Utility.CombatEvent;using Fort23.Core;using GameLogic.Combat.Hero;namespace GameLogic.Combat.Skill{    /// <summary>    /// 焰轮爆发(被动,焰轮的二阶段)    /// 当焰轮被摧毁{0}次后,焰轮会激怒到第二阶段,(焰轮表现上做点却别)碰撞强度提升{1}%,并且伤害提升{2}%    /// </summary>    public class S9085 : SkillBasic    {        protected override void ProUseSkill()        {        }        protected override void ProActiveSkill()        {            CombatEventManager.Instance.AddEventListener(CombatEventType.MagicWeaponDie, MagicWeaponDie);        }        private void MagicWeaponDie(IEventData iEventData)        {            HeroDieEventData heroDieEventData = iEventData as HeroDieEventData;            CombatMagicWeaponEntity combatMagicWeaponEntity =                heroDieEventData.combatHeroEntity as CombatMagicWeaponEntity;            if (combatMagicWeaponEntity != null &&                combatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity == CombatHeroEntity)            {                            }        }    }}
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