| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | using System.Collections.Generic;using Fort23.Core;namespace GameLogic.Combat.Skill.IntensifierEffect{    /// <summary>    /// 技能可以增强的数据    /// </summary>    public class SkillIntensifierData : CObject    {        public float addHarm;        public BetterList<IntensifierEffectBasic> currIntensifierEffectBasicList =            new BetterList<IntensifierEffectBasic>();        public override void ActiveObj()        {        }        public void AddIntensifierEffectBasic(IntensifierEffectBasic intensifierEffectBasic)        {            if (currIntensifierEffectBasicList.Contains(intensifierEffectBasic))            {                return;            }            currIntensifierEffectBasicList.Add(intensifierEffectBasic);        }        public void RemoveIntensifierEffectBasic(IntensifierEffectBasic intensifierEffectBasic)        {            if (!currIntensifierEffectBasicList.Contains(intensifierEffectBasic))            {                return;            }            currIntensifierEffectBasicList.Remove(intensifierEffectBasic);        }        public override void DormancyObj()        {            addHarm = 0;            currIntensifierEffectBasicList.Clear();        }    }}
 |