| 123456789101112131415161718192021 | namespace GameLogic.Combat.Hero.State{    public class PlayerHeroIdleState : CombatHeroStateBasic    {        public PlayerHeroIdleState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)        {        }        protected override void ProEnter()        {        }        protected override void ProUpdate(float t)        {            if (combatHeroEntity.CombatHeroSkillControl.This<CombatHeroSkillControl>().CanReleaseSkill() != null)            {                combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.att);            }        }    }}
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