| using Core.Utility.Event;using GameLogic.Combat.CombatTool;namespace Common.Utility.CombatEvent{    public class FaBaoDuiPingStartEventData : EventDataBasic<FaBaoDuiPingStartEventData>    {        public MagicWeaponCollisionInfo MagicWeaponCollisionInfo;        protected override void ProDispose()        {            MagicWeaponCollisionInfo = null;        }    }}
 |