| 1234567891011121314151617181920212223 | namespace GameLogic.Combat.Buff{    /// <summary>    /// 木伤势    /// </summary>    public class b_1030 : BuffBasic    {        protected int lasetV;        protected override void ProUpdateEffect()        {            combatHeroEntity.CurrCombatHeroInfo.Wood_Injury -= lasetV;            lasetV = (int)(buffCount * BuffConfig.effectValue[0]);            combatHeroEntity.CurrCombatHeroInfo.Wood_Injury += lasetV;        }        protected override void ProDormancyObj()        {            combatHeroEntity.CurrCombatHeroInfo.Wood_Injury -= lasetV;            lasetV = 0;        }    }}
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