LoadTaskBasic.cs 705 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. #if !COMBAT_SERVER
  4. using UnityEngine;
  5. using Utility;
  6. #endif
  7. public class LoadTaskBasic
  8. {
  9. public enum LoadState
  10. {
  11. Null,
  12. Init,
  13. Load,
  14. Await,
  15. End,
  16. CallBackEnd,
  17. Disposed,
  18. }
  19. public LoadState loadState;
  20. #if !COMBAT_SERVER
  21. protected AssetInfo _assetInfo;
  22. public virtual bool IsLoadEnd()
  23. {
  24. return loadState == LoadState.End || loadState == LoadState.Disposed;
  25. }
  26. protected virtual void StartLoad()
  27. {
  28. }
  29. public void Update()
  30. {
  31. ProUpdate();
  32. }
  33. protected virtual void ProUpdate()
  34. {
  35. }
  36. #endif
  37. //public
  38. }