SkillUIComponent.cs 5.4 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Core.Utility;
  4. using GameLogic.Hero;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. namespace Fort23.Mono
  8. {
  9. [UIBinding(prefab = "SkillUIComponent" )]
  10. public partial class SkillUIComponent : UIComponent
  11. {
  12. private void Init()
  13. {
  14. }
  15. public override void AddEvent()
  16. {
  17. }
  18. public override void DelEvent()
  19. {
  20. }
  21. public override void AddButtonEvent()
  22. {
  23. btnBack.onClick.AddListener(OnClickBack);
  24. }
  25. private void OnClickBack()
  26. {
  27. UIManager.Instance.DormancyGComponent(this);
  28. UIManager.Instance.DormancyAllGComponent<WidgetIconSkill>("WidgetIconSkill");
  29. }
  30. private HeroInfo heroInfo;
  31. public List<WidgetIconSkill> allSkillIcon = new List<WidgetIconSkill>();
  32. public async void InitUI(HeroInfo heroInfo)
  33. {
  34. this.heroInfo = heroInfo;
  35. int idx = 0;
  36. foreach (KeyValuePair<int,List<SkillInfo>> keyValuePair in heroInfo.SkillData.mySkillDic)
  37. {
  38. if (keyValuePair.Key == GlobalParam.Normal_Attack_Skill_Group_ID)
  39. {
  40. //普攻不需要生成相应的技能ICON
  41. continue;
  42. }
  43. SkillInfo skillInfo = heroInfo.SkillData.GetHighestLevelOr1(keyValuePair.Key);
  44. WidgetIconSkill widgetIconSkill = await UIManager.Instance.CreateGComponent<WidgetIconSkill>(null,
  45. poolName: "WidgetIconSkill", root: skillRoot);
  46. widgetIconSkill.InitWidget(skillInfo);
  47. allSkillIcon.Add(widgetIconSkill);
  48. //显示第一个技能的详情
  49. if (idx == 0)
  50. {
  51. ShowSkillDetail(keyValuePair.Key);
  52. }
  53. idx++;
  54. }
  55. }
  56. public void SetOtherBorder(WidgetIconSkill iconSkill)
  57. {
  58. foreach (WidgetIconSkill widgetIconSkill in allSkillIcon)
  59. {
  60. if (widgetIconSkill != iconSkill)
  61. {
  62. widgetIconSkill.imgBorder.color = Color.black;
  63. }
  64. }
  65. }
  66. public void ShowSkillDetail(int groupID)
  67. {
  68. List<SkillInfo> skillInfos = heroInfo.SkillData.mySkillDic[groupID];
  69. // skillInfos.Sort((SkillInfo x, SkillInfo y) => x.skillConfig.level.CompareTo(y.skillConfig.level));
  70. foreach (GameObject go in skillDesc)
  71. {
  72. go.SetActive(false);
  73. }
  74. // SkillInfo skillInfo = heroInfo.skillComponent.GetHighestLevel(groupID);
  75. //最高解锁的SkillInfo
  76. SkillInfo maxSkillUnLock = skillInfos[0];
  77. //第一个锁的SkillInfo
  78. SkillInfo firstSkillLock = null;
  79. bool once = true;
  80. int tmpLv = 0;
  81. for (int i = 0; i < skillInfos.Count; i++)
  82. {
  83. string unLockConditionStr = "";
  84. Color color = Color.white;
  85. if (skillInfos[i].isUnLock)
  86. {
  87. if (skillInfos[i].skillConfig.level > tmpLv)
  88. {
  89. tmpLv = skillInfos[i].skillConfig.level;
  90. maxSkillUnLock = skillInfos[i];
  91. }
  92. }
  93. else
  94. {
  95. if (skillInfos[i].skillUpConfig.upType == 1)
  96. {
  97. unLockConditionStr = skillInfos[i].skillUpConfig.upValue + "级解锁";
  98. }
  99. else
  100. {
  101. unLockConditionStr = "星级达到" + skillInfos[i].skillUpConfig.upValue + "星后解锁";
  102. }
  103. color = new Color(0.65f, 0.65f, 0.65f);
  104. if (once)
  105. {
  106. once = false;
  107. firstSkillLock = skillInfos[i];
  108. }
  109. }
  110. GameObject go = skillDesc[i] as GameObject;
  111. go.GetComponent<Text>().text = LanguageManager.Instance.Text(skillInfos[i].skillConfig.name, skillInfos[i].skillConfig.effectValue) + unLockConditionStr;
  112. go.GetComponent<Text>().color = color;
  113. go.SetActive(true);
  114. }
  115. // SkillInfo skillInfo = heroInfo.skillComponent.GetHighestLevel(groupID);
  116. txtSkillName.text = LanguageManager.Instance.Text(maxSkillUnLock.skillConfig.name);
  117. txtLv.text = maxSkillUnLock.skillConfig.level.ToString();
  118. txtCD.text = "冷却" + maxSkillUnLock.skillConfig.cd + "秒";
  119. if (firstSkillLock != null)
  120. {
  121. if (firstSkillLock.skillUpConfig.upType == 1)
  122. {
  123. txtTips.text = "等级达到" + firstSkillLock.skillUpConfig.upValue + "级后解锁";
  124. }
  125. else
  126. {
  127. txtTips.text = "星级达到" + firstSkillLock.skillUpConfig.upValue + "星后解锁";
  128. }
  129. }
  130. else
  131. {
  132. txtTips.text = "技能已达最高等级";
  133. }
  134. layoutGroup.SetLayoutVertical();
  135. }
  136. }
  137. }