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- using Animancer;
- using Animancer.TransitionLibraries;
- using Common.Utility.CombatEvent;
- using Core.Language;
- using Core.Utility;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Bag;
- using GameLogic.Hero;
- using UnityEngine;
- using UnityEngine.AI;
- using UnityEngine.UI;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "HeroDetailPanel" )]
- public partial class HeroDetailPanel : UIPanel
- {
-
- private HeroInfo heroInfo;
-
- private void Init()
- {
- // InitHeroDetailPanel();
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- btnBack.onClick.AddListener(OnClickClose);
- btnUpgrade.onClick.AddListener(OnClickUpgrade);
- btnPromote.onClick.AddListener(OnClickPromote);
- btnSkill.onClick.AddListener(OnClickSkill);
- }
- private async void OnClickSkill()
- {
- SkillUIComponent skillUIComponent = await UIManager.Instance.CreateGComponent<SkillUIComponent>(null, poolName:"SkillUIComponent",
- root:this.transform);
- skillUIComponent.InitUI(heroInfo);
- }
- private void OnClickPromote()
- {
- if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
- {
- LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
- return;
- }
-
- // heroInfo.modelConfig.itemID
- if (BagController.Instance.DeductItem(heroInfo.modelConfig.itemID, heroInfo.promoteConfig.costCount))
- {
- heroInfo.Promote();
- UpdateAttributeUI();
- HeroUITools.SetStarShow(stars, heroInfo.star.Value);
- SendEvent(HeroUpType.Promote);
- }
-
- }
-
- private void OnClickUpgrade()
- {
- HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo);
- if (resultType == HeroUpResultType.Success)
- {
- UpdateAttributeUI();
- }
-
- // if (PlayerManager.Instance.gameConstantConfig.maxLv <= heroInfo.level.Value)
- // {
- // LogTool.Log("已到达最高等级:" + PlayerManager.Instance.gameConstantConfig.maxLv);
- // return;
- // }
- // if (BagController.Instance.DuctHeroExp(heroInfo.powerUpConfig.levelUpExp))
- // {
- // heroInfo.Upgrade();
- // UpdateAttributeUI();
- // SendEvent(HeroUpType.Level);
- // }
- }
- /// <summary>
- /// 发送英雄提升的事件
- /// </summary>
- /// <param name="upType">提升类型:升级、升星等.</param>
- private void SendEvent(HeroUpType upType)
- {
- HeroPowerUpEventData data = new HeroPowerUpEventData();
- data.heroModelID = heroInfo.modelID;
- data.upType = upType;
-
- PlayerManager.Instance.lastHeroInfo = heroInfo;
- EventManager.Instance.Dispatch(CustomEventType.HeroPowerUp, data);
- if (upType == HeroUpType.Level)
- {
- EventManager.Instance.Dispatch(CustomEventType.HeroLvUp, data);
- }
- else if (upType == HeroUpType.Promote)
- {
- EventManager.Instance.Dispatch(CustomEventType.HeroPromote, data);
- }
-
- }
-
- private void OnClickClose()
- {
- UIManager.Instance.HideUIUIPanel(this);
- GObjectPool.Instance.Recycle(modelObj);
- }
- private GameObjectPool modelObj;
- public async void InitHeroDetailPanel(HeroInfo heroInfo)
- {
- this.heroInfo = heroInfo;
- iconZhiYe.icon_name = heroInfo.iconZhiYe;
- heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
- HeroUITools.SetStarShow(stars, heroInfo.star.Value);
- // GameObjectPool poolInterface =
- // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
-
- modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
- delegate(GameObjectPool pool)
- {
- pool.own.GetComponent<NavMeshAgent>().enabled = false;
- pool.own.transform.parent = ModelPos;
- pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
- pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
- AnimancerComponent animancerComponent = pool.own.GetComponent<AnimancerComponent>();
-
- int max = animancerComponent.Transitions.Library.Count;
- for (int i = 0; i < max; i++)
- {
- if (animancerComponent.Transitions.Library.TryGetTransition(i,
- out TransitionModifierGroup transition))
- {
- TransitionAsset clipTransition2 = transition.Transition as TransitionAsset;
- if (clipTransition2 != null && clipTransition2.name == "idle")
- {
- animancerComponent.Play(clipTransition2);
- break;
- }
- }
- }
- HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
-
- });
- switch (heroInfo.modelConfig.rarity)
- {
- case 1:
- heroRarity.text = LanguageManager.Instance.Text(32);
- break;
- case 2:
- heroRarity.text = LanguageManager.Instance.Text(31);
- break;
- case 3:
- heroRarity.text = LanguageManager.Instance.Text(30);
- break;
- default:
- LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
- break;
- }
- UpdateAttributeUI();
- }
- public void UpdateAttributeUI()
- {
- txtHP.text = heroInfo.hp.Value.ToStringEx();
- txtATK.text = heroInfo.attack.Value.ToStringEx();
- txtDEF.text = heroInfo.defense.Value.ToStringEx();
- txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
- txtLv.text = heroInfo.level.Value.ToStringEx();
- txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
- string redColorStar = "";
- string redColorEnd = "";
-
- long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
- long costExp = heroInfo.powerUpConfig.levelUpExp;
-
- if (costExp > curExp)
- {
- redColorStar = "<color=#FF4C4C>";
- redColorEnd = "</color>";
- }
- else
- {
- redColorStar = "";
- redColorEnd = "";
- }
- txtUpgrade.text = redColorStar + curExp + redColorEnd + "/" + costExp;
-
-
- long curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
- long costHeroCount = heroInfo.promoteConfig.costCount;
-
- if (costHeroCount > curHeroCount)
- {
- redColorStar = "<color=#FF4C4C>";
- redColorEnd = "</color>";
- }
- else
- {
- redColorStar = "";
- redColorEnd = "";
- }
-
- txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
- }
- }
- }
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