HeroDetailPanel.cs 8.0 KB

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  1. using Animancer;
  2. using Animancer.TransitionLibraries;
  3. using Common.Utility.CombatEvent;
  4. using Core.Language;
  5. using Core.Utility;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. using UnityEngine.AI;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "HeroDetailPanel" )]
  18. public partial class HeroDetailPanel : UIPanel
  19. {
  20. private HeroInfo heroInfo;
  21. private void Init()
  22. {
  23. // InitHeroDetailPanel();
  24. }
  25. protected override void AddEvent()
  26. {
  27. }
  28. protected override void DelEvent()
  29. {
  30. }
  31. public override void AddButtonEvent()
  32. {
  33. btnBack.onClick.AddListener(OnClickClose);
  34. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  35. btnPromote.onClick.AddListener(OnClickPromote);
  36. btnSkill.onClick.AddListener(OnClickSkill);
  37. }
  38. private async void OnClickSkill()
  39. {
  40. SkillUIComponent skillUIComponent = await UIManager.Instance.CreateGComponent<SkillUIComponent>(null, poolName:"SkillUIComponent",
  41. root:this.transform);
  42. skillUIComponent.InitUI(heroInfo);
  43. }
  44. private void OnClickPromote()
  45. {
  46. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  47. {
  48. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  49. return;
  50. }
  51. // heroInfo.modelConfig.itemID
  52. if (BagController.Instance.DeductItem(heroInfo.modelConfig.itemID, heroInfo.promoteConfig.costCount))
  53. {
  54. heroInfo.Promote();
  55. UpdateAttributeUI();
  56. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  57. SendEvent(HeroUpType.Promote);
  58. }
  59. }
  60. private void OnClickUpgrade()
  61. {
  62. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo);
  63. if (resultType == HeroUpResultType.Success)
  64. {
  65. UpdateAttributeUI();
  66. }
  67. // if (PlayerManager.Instance.gameConstantConfig.maxLv <= heroInfo.level.Value)
  68. // {
  69. // LogTool.Log("已到达最高等级:" + PlayerManager.Instance.gameConstantConfig.maxLv);
  70. // return;
  71. // }
  72. // if (BagController.Instance.DuctHeroExp(heroInfo.powerUpConfig.levelUpExp))
  73. // {
  74. // heroInfo.Upgrade();
  75. // UpdateAttributeUI();
  76. // SendEvent(HeroUpType.Level);
  77. // }
  78. }
  79. /// <summary>
  80. /// 发送英雄提升的事件
  81. /// </summary>
  82. /// <param name="upType">提升类型:升级、升星等.</param>
  83. private void SendEvent(HeroUpType upType)
  84. {
  85. HeroPowerUpEventData data = new HeroPowerUpEventData();
  86. data.heroModelID = heroInfo.modelID;
  87. data.upType = upType;
  88. PlayerManager.Instance.lastHeroInfo = heroInfo;
  89. EventManager.Instance.Dispatch(CustomEventType.HeroPowerUp, data);
  90. if (upType == HeroUpType.Level)
  91. {
  92. EventManager.Instance.Dispatch(CustomEventType.HeroLvUp, data);
  93. }
  94. else if (upType == HeroUpType.Promote)
  95. {
  96. EventManager.Instance.Dispatch(CustomEventType.HeroPromote, data);
  97. }
  98. }
  99. private void OnClickClose()
  100. {
  101. UIManager.Instance.HideUIUIPanel(this);
  102. GObjectPool.Instance.Recycle(modelObj);
  103. }
  104. private GameObjectPool modelObj;
  105. public async void InitHeroDetailPanel(HeroInfo heroInfo)
  106. {
  107. this.heroInfo = heroInfo;
  108. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  109. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  110. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  111. // GameObjectPool poolInterface =
  112. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  113. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  114. delegate(GameObjectPool pool)
  115. {
  116. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  117. pool.own.transform.parent = ModelPos;
  118. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  119. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  120. AnimancerComponent animancerComponent = pool.own.GetComponent<AnimancerComponent>();
  121. int max = animancerComponent.Transitions.Library.Count;
  122. for (int i = 0; i < max; i++)
  123. {
  124. if (animancerComponent.Transitions.Library.TryGetTransition(i,
  125. out TransitionModifierGroup transition))
  126. {
  127. TransitionAsset clipTransition2 = transition.Transition as TransitionAsset;
  128. if (clipTransition2 != null && clipTransition2.name == "idle")
  129. {
  130. animancerComponent.Play(clipTransition2);
  131. break;
  132. }
  133. }
  134. }
  135. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  136. });
  137. switch (heroInfo.modelConfig.rarity)
  138. {
  139. case 1:
  140. heroRarity.text = LanguageManager.Instance.Text(32);
  141. break;
  142. case 2:
  143. heroRarity.text = LanguageManager.Instance.Text(31);
  144. break;
  145. case 3:
  146. heroRarity.text = LanguageManager.Instance.Text(30);
  147. break;
  148. default:
  149. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  150. break;
  151. }
  152. UpdateAttributeUI();
  153. }
  154. public void UpdateAttributeUI()
  155. {
  156. txtHP.text = heroInfo.hp.Value.ToStringEx();
  157. txtATK.text = heroInfo.attack.Value.ToStringEx();
  158. txtDEF.text = heroInfo.defense.Value.ToStringEx();
  159. txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  160. txtLv.text = heroInfo.level.Value.ToStringEx();
  161. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  162. string redColorStar = "";
  163. string redColorEnd = "";
  164. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  165. long costExp = heroInfo.powerUpConfig.levelUpExp;
  166. if (costExp > curExp)
  167. {
  168. redColorStar = "<color=#FF4C4C>";
  169. redColorEnd = "</color>";
  170. }
  171. else
  172. {
  173. redColorStar = "";
  174. redColorEnd = "";
  175. }
  176. txtUpgrade.text = redColorStar + curExp + redColorEnd + "/" + costExp;
  177. long curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  178. long costHeroCount = heroInfo.promoteConfig.costCount;
  179. if (costHeroCount > curHeroCount)
  180. {
  181. redColorStar = "<color=#FF4C4C>";
  182. redColorEnd = "</color>";
  183. }
  184. else
  185. {
  186. redColorStar = "";
  187. redColorEnd = "";
  188. }
  189. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  190. }
  191. }
  192. }