TestCombatHeroConfig.cs 1.2 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace GameLogic.CombatScenesTool
  4. {
  5. public class TestCombatHeroConfig : MonoBehaviour
  6. {
  7. [System.Serializable]
  8. public class TestHeroInfoConfig
  9. {
  10. public int heroID;
  11. public int level;
  12. public int hp;
  13. public int att;
  14. public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
  15. {
  16. combatHeroInfo.InitMonster(heroID, level);
  17. // combatHeroInfo.modelName = modelName;
  18. combatHeroInfo.hp.Value = (hp);
  19. combatHeroInfo.attack.Value = (att);
  20. }
  21. }
  22. [System.Serializable]
  23. public class EnemyGroup
  24. {
  25. /// <summary>
  26. /// 波次数
  27. /// </summary>
  28. public int count;
  29. /// <summary>
  30. /// 间隔时间
  31. /// </summary>
  32. public float jianGe;
  33. public TestHeroInfoConfig[] enemyHeroInfo;
  34. }
  35. public TestHeroInfoConfig[] myHeroInfo;
  36. public List<EnemyGroup> enemyHeroInfo = new List<EnemyGroup>();
  37. }
  38. }