12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- using System.Collections.Generic;
- using UnityEngine;
- namespace GameLogic.CombatScenesTool
- {
- public class TestCombatHeroConfig : MonoBehaviour
- {
- [System.Serializable]
- public class TestHeroInfoConfig
- {
- public int heroID;
- public int level;
- public int hp;
- public int att;
-
- public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
- {
- combatHeroInfo.InitMonster(heroID, level);
- // combatHeroInfo.modelName = modelName;
- combatHeroInfo.hp.Value = (hp);
-
- combatHeroInfo.attack.Value = (att);
-
- }
- }
- [System.Serializable]
- public class EnemyGroup
- {
- /// <summary>
- /// 波次数
- /// </summary>
- public int count;
- /// <summary>
- /// 间隔时间
- /// </summary>
- public float jianGe;
- public TestHeroInfoConfig[] enemyHeroInfo;
- }
- public TestHeroInfoConfig[] myHeroInfo;
- public List<EnemyGroup> enemyHeroInfo = new List<EnemyGroup>();
- }
- }
|