| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 | // Auto Generated Code By excel2json// Generate From Excel\LevelBattle.xlsx. SheetName: MonsterWavesConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "MonsterWavesConfig.json")]	public partial class MonsterWavesConfigHolder : ConfigHolder<MonsterWavesConfig>
	{	}	[Serializable]	public struct MonsterWavesConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>public int ID;		/// <summary>		///物品表的ID 掉落道具		/// </summary>public int wavesDelay;		/// <summary>		///每一波可以刷出来的怪物组		/// </summary>public int[] monsterGroupConfigId;		/// <summary>		///每一波可以耍的小怪数量		/// </summary>public int[] miniMonsterCount;		/// <summary>		///每一波可以耍的精英怪数量		/// </summary>public int[] eliteMonsterCount;	}}// End of Auto Generated Code
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