| 1234567891011121314151617181920212223242526272829303132333435363738 | // Auto Generated Code By excel2json// Generate From Excel\LevelBattle.xlsx. SheetName: MonsterGroupConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "MonsterGroupConfig.json")]	public partial class MonsterGroupConfigHolder : ConfigHolder<MonsterGroupConfig>
	{	}	[Serializable]	public struct MonsterGroupConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>public int ID;		/// <summary>		///全部可以刷的小怪怪物组		/// </summary>public int[] miniMonsterId;		/// <summary>		///全部可以耍的精英怪组		/// </summary>public int[] eliteMonsterId;	}}// End of Auto Generated Code
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