| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 | // Auto Generated Code By excel2json// Generate From Excel\Item.xlsx. SheetName: ItemConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "ItemConfig.json")]	public partial class ItemConfigHolder : ConfigHolder<ItemConfig>
	{	}	[Serializable]	public struct ItemConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID1		/// </summary>public int ID;		/// <summary>		///道具名称 		/// </summary>public int itemName;		/// <summary>		///道具说明 (英雄故事)		/// </summary>public int itemDesc;		/// <summary>		///道具图标		/// </summary>public string icon;		/// <summary>		///道具分类 1.货币 2.碎片 3.道具 4.装备 5.英雄灵魂		/// </summary>public int itemTyp;		/// <summary>		///品质 1.[物品]白 2.[物品]绿 3.[物品]蓝 4.[物品]紫 5.[物品]橙 6.[英雄碎片]铜 7.[英雄碎片]银 8.[英雄碎片]金 9.[私物]绿 10.[私物]紫 11.[私物]橙 12.[皮肤]银 13.[皮肤]金 14.[物品]红 99.SSS		/// </summary>public int quality;		/// <summary>		///堆叠数量 0.无限		/// </summary>public int stack;		/// <summary>		///是否出售		/// </summary>public bool isSell;		/// <summary>		///按需配置 装备(职业;位置)		/// </summary>public int[] itemParam;		/// <summary>		///出售金额		/// </summary>public int rewardsNum;		/// <summary>		///进入背包时,是否可见		/// </summary>public int isVisible;		/// <summary>		///是否可用		/// </summary>public bool isUse;		/// <summary>		///使用限制 0. 无 1. 共鸣等级		/// </summary>public int useLimit;		/// <summary>		///消耗道具数量		/// </summary>public int costItemNum;		/// <summary>		///获得道具ID		/// </summary>public int[] rewardsItems;		/// <summary>		///获得道具的数量		/// </summary>public int[] rewardsItemNums;		/// <summary>		///堆叠数量 0.无限		/// </summary>public int stack_1;		/// <summary>		///背包内排序		/// </summary>public int sort;	}}// End of Auto Generated Code
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