| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 | // Auto Generated Code By excel2json// Generate From Excel\HeroPowerUp.xlsx. SheetName: HeroPowerUpConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "HeroPowerUpConfig.json")]	public partial class HeroPowerUpConfigHolder : ConfigHolder<HeroPowerUpConfig>
	{	}	[Serializable]	public struct HeroPowerUpConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>public int ID;		/// <summary>		///英雄等级		/// </summary>public int HeroLevel;		/// <summary>		///生命倍率		/// </summary>public float HPFactor;		/// <summary>		///攻击力倍率		/// </summary>public float ATKFactor;		/// <summary>		///防御倍率		/// </summary>public float DEFFactor;		/// <summary>		///闪避倍率		/// </summary>public float SHANBIFactor;		/// <summary>		///经验产出倍率		/// </summary>public float EXPFactor;		/// <summary>		///升级所需经验值 (-1代表最大等级)		/// </summary>public int levelUpExp;		/// <summary>		///等级提升提供的评分A1		/// </summary>public int LevelupBasicPower;		/// <summary>		///对应HeroModel表的下标和等级 0,1 表示1位置的1级 1,1 表示2位置的1级 1,2 表示3位置的2级		/// </summary>public string[] skillParam;		/// <summary>		///防御系数K		/// </summary>public int defK;	}}// End of Auto Generated Code
 |