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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using Core.State;
 
- using UnityEngine;
 
- public class StateBasic : IState
 
- {
 
-     public void Dispose()
 
-     {
 
-         
 
-     }
 
-     public void Enter(IStateEnterData iStateEnterData)
 
-     {
 
-         
 
-     }
 
-     public void Update(float t)
 
-     {
 
-         
 
-     }
 
-     public void Exit()
 
-     {
 
-         
 
-     }
 
-     public bool IsSwitch(IState nextState)
 
-     {
 
-         return true;
 
-     }
 
- }
 
 
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