| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DivineSenceRestoredWidget 	{	  #region 自定义数据 	  private Button _Btn_Use;	  public Button Btn_Use	   {	   get{	      if (_Btn_Use == null)	       {	         _Btn_Use  = GetUIUnit<Button>("Btn_Use"); 	       }	      return _Btn_Use;	     }	   }	  private Text _Text_Tip;	  public Text Text_Tip	   {	   get{	      if (_Text_Tip == null)	       {	         _Text_Tip  = GetUIUnit<Text>("Text_Tip"); 	       }	      return _Text_Tip;	     }	   }	  private Text _Text_Count;	  public Text Text_Count	   {	   get{	      if (_Text_Count == null)	       {	         _Text_Count  = GetUIUnit<Text>("Text_Count"); 	       }	      return _Text_Count;	     }	   }	  private MyImage _Icon_Itemicon;	  public MyImage Icon_Itemicon	   {	   get{	      if (_Icon_Itemicon == null)	       {	         _Icon_Itemicon  = GetUIUnit<MyImage>("Icon_Itemicon"); 	       }	      return _Icon_Itemicon;	     }	   }	  private GameObject _Group_Price;	  public GameObject Group_Price	   {	   get{	      if (_Group_Price == null)	       {	         _Group_Price  = GetUIUnit<GameObject>("Group_Price"); 	       }	      return _Group_Price;	     }	   }	  private MyImage _Icon_PriceItem;	  public MyImage Icon_PriceItem	   {	   get{	      if (_Icon_PriceItem == null)	       {	         _Icon_PriceItem  = GetUIUnit<MyImage>("Icon_PriceItem"); 	       }	      return _Icon_PriceItem;	     }	   }	  private Text _Text_Price;	  public Text Text_Price	   {	   get{	      if (_Text_Price == null)	       {	         _Text_Price  = GetUIUnit<Text>("Text_Price"); 	       }	      return _Text_Price;	     }	   }	  private Text _Text_Free;	  public Text Text_Free	   {	   get{	      if (_Text_Free == null)	       {	         _Text_Free  = GetUIUnit<Text>("Text_Free"); 	       }	      return _Text_Free;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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