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							- #if UNITY_EDITOR
 
- using UnityEditor;
 
- using UnityEngine;
 
- namespace GpuEcsAnimationBaker.Engine.Data
 
- {
 
-     [CustomPropertyDrawer(typeof(AttachmentAnchor))]
 
-     public class AttachmentAnchorDrawer : PropertyDrawer
 
-     {
 
-         private Rect GetLineRect(Rect position, int line, float indent)
 
-         {
 
-             return new Rect(position.x + indent, position.y + line * EditorGUIUtility.singleLineHeight,
 
-                 position.width - indent, EditorGUIUtility.singleLineHeight);
 
-         }
 
-         
 
-         public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
 
-         {
 
-             EditorGUI.BeginProperty(position, label, property);
 
-             SerializedProperty attachmentAnchorIDProperty = property.FindPropertyRelative("attachmentAnchorID");
 
-             SerializedProperty attachmentAnchorTransformProperty = property.FindPropertyRelative("attachmentAnchorTransform");
 
-             int line = 0;
 
-             EditorGUI.PropertyField(GetLineRect(position, line, 0), attachmentAnchorIDProperty, new GUIContent("Anchor ID"));
 
-             line++;
 
-             EditorGUI.PropertyField(GetLineRect(position, line, 0), attachmentAnchorTransformProperty, new GUIContent("Anchor Transform reference"));
 
-             EditorGUI.EndProperty();
 
-         }
 
-     }
 
- }
 
- #endif
 
 
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