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							- using System;
 
- using UnityEngine;
 
- namespace GpuEcsAnimationBaker.Engine.Data
 
- {
 
-     [Serializable]
 
-     public struct AnimationData
 
-     {
 
-         [Tooltip("Only used when generating enum code file to identify animations")]
 
-         public string animationID;
 
-         [Tooltip("The main animator state name that will be used during sampling, searched across all layers")]
 
-         public string animatorStateName;
 
-         [Tooltip("Specify single clip or dual clip blend animations")]
 
-         public AnimationTypes animationType;
 
-         public SingleClipData singleClipData;
 
-         public DualClipBlendData dualClipBlendData;
 
-         [Tooltip("Specify whether the animation should loop")]
 
-         public bool loop;
 
-         [Tooltip("Any additional Animator parameters that will be used during sampling (independent of blending)\nSpecify name, type & value for each")]
 
-         public AnimatorParameter[] additionalAnimatorParameterValues;
 
-         [Tooltip("Any additional Animator states that need to be set on different layers")]
 
-         public AnimatorState[] additionalAnimatorStatesPerLayer;
 
-     }
 
- }
 
 
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