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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	public class TemplateShaderPropertyData
 
- 	{
 
- 		public string PropertyInspectorName;
 
- 		public string PropertyName;
 
- 		public WirePortDataType PropertyDataType;
 
- 		public PropertyType PropertyType;
 
- 		public int Index;
 
- 		public string FullValue;
 
- 		public string ReplacementValueHelper;
 
- 		public string Identation;
 
- 		public bool IsMacro;
 
- 		public int SubShaderId;
 
- 		public int PassId;
 
- 		public TemplateShaderPropertyData( int index, string fullValue, string identation, string propertyInspectorName, string propertyName, WirePortDataType propertyDataType, PropertyType propertyType,int subShaderId, int passId, bool isMacro = false )
 
- 		{
 
- 			Index = index;
 
- 			FullValue = fullValue;
 
- 			Identation = identation;
 
- 			PropertyInspectorName = string.IsNullOrEmpty( propertyInspectorName )?propertyName: propertyInspectorName;
 
- 			PropertyName = propertyName;
 
- 			PropertyDataType = propertyDataType;
 
- 			PropertyType = propertyType;
 
- 			int idx = FullValue.LastIndexOf( "=" );
 
- 			ReplacementValueHelper = ( idx >= 0 ) ? FullValue.Substring( 0, idx + 1 ) +" ": FullValue + " = ";
 
- 			IsMacro = isMacro;
 
- 			SubShaderId = subShaderId;
 
- 			PassId = passId;
 
- 		}
 
- 		public string CreatePropertyForValue( string value )
 
- 		{
 
- 			return value.Contains( PropertyName ) ? Identation + value : ReplacementValueHelper + value;
 
- 		}
 
- 		public override string ToString()
 
- 		{
 
- 			return string.Format( "{0}(\"{1}\", {2})", PropertyName, PropertyInspectorName,UIUtils.WirePortToCgType( PropertyDataType ) );
 
- 		}
 
- 	}
 
- }
 
 
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