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							- using UnityEditor;
 
- using UnityEngine;
 
- using System;
 
- using System.Collections.Generic;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	public class PassVisibleOptionsItems
 
- 	{
 
- 		public bool Visible;
 
- 		public string Name;
 
- 		public int Idx = -1;
 
- 	}
 
- 	[Serializable]
 
- 	public class TemplatePassSelectorHelper
 
- 	{
 
- 		private const string Label = " Available Passes";
 
- 		[SerializeField]
 
- 		private bool m_foldout;
 
- 		[SerializeField]
 
- 		private PassVisibleOptionsItems[] m_currentPasses;
 
- 		[NonSerialized]
 
- 		private Dictionary<string, PassVisibleOptionsItems> m_currentPassesDict;
 
- 		[SerializeField]
 
- 		private int m_mainPassId;
 
- 		public void CopyFrom( TemplatePassSelectorHelper from )
 
- 		{
 
- 			for( int i = 0; i < from.AvailablePasses.Length; i++ )
 
- 			{
 
- 				SetPassVisible( from.AvailablePasses[ i ].Name, from.AvailablePasses[ i ].Visible );
 
- 			}
 
- 		}
 
- 		public void Setup( TemplateSubShader subShader )
 
- 		{
 
- 			if( m_currentPasses == null )
 
- 			{
 
- 				m_currentPassesDict = new Dictionary<string, PassVisibleOptionsItems>();
 
- 				m_currentPasses = new PassVisibleOptionsItems[ subShader.Passes.Count ];
 
- 				for( int i = 0; i < m_currentPasses.Length; i++ )
 
- 				{
 
- 					if( subShader.Passes[ i ].IsMainPass )
 
- 						m_mainPassId = i;
 
- 					m_currentPasses[ i ] = new PassVisibleOptionsItems() { Name = subShader.Passes[ i ].PassNameContainer.Data, Visible = true, Idx = i };
 
- 					m_currentPassesDict.Add( m_currentPasses[ i ].Name, m_currentPasses[ i ] );
 
- 				}
 
- 			}
 
- 		}
 
- 		public void Clear()
 
- 		{
 
- 			m_currentPasses = null;
 
- 			if( m_currentPassesDict != null )
 
- 				m_currentPassesDict.Clear();
 
- 			m_currentPassesDict = null;
 
- 		}
 
- 		public void Reset()
 
- 		{
 
- 			for ( int i = 0; i < m_currentPasses.Length; i++ )
 
- 			{
 
- 				m_currentPasses[ i ].Visible = true;
 
- 			}
 
- 		}
 
- 		public void Destroy()
 
- 		{
 
- 			m_currentPasses = null;
 
- 			if( m_currentPassesDict != null )
 
- 				m_currentPassesDict.Clear();
 
- 			m_currentPassesDict = null;
 
- 		}
 
- 		public void Draw( TemplateMultiPassMasterNode owner )
 
- 		{
 
- 			if( m_currentPasses.Length < 2 )
 
- 				return;
 
- 			NodeUtils.DrawNestedPropertyGroup( ref m_foldout, Label, () =>
 
- 			{
 
- 				for( int i = 0; i < m_currentPasses.Length; i++ )
 
- 				{
 
- 					EditorGUI.BeginChangeCheck();
 
- 					m_currentPasses[ i ].Visible = owner.EditorGUILayoutToggleLeft( m_currentPasses[ i ].Name, m_currentPasses[ i ].Visible );
 
- 					if( EditorGUI.EndChangeCheck() )
 
- 					{
 
- 						owner.ContainerGraph.GetMultiPassMasterNodes( owner.LODIndex)[ m_currentPasses[ i ].Idx ].IsInvisible = !m_currentPasses[ i ].Visible;
 
- 					}
 
- 				}
 
- 				EditorGUILayout.Space();
 
- 			} );
 
- 		}
 
- 		public void ReadFromString( ref uint index, ref string[] nodeParams )
 
- 		{
 
- 			int passAmount = Convert.ToInt32( nodeParams[ index++ ] );
 
- 			for( int i = 0; i < passAmount; i++ )
 
- 			{
 
- 				bool value = Convert.ToBoolean( nodeParams[ index++ ] );
 
- 				if( i < m_currentPasses.Length )
 
- 				{
 
- 					m_currentPasses[ i ].Visible = value;
 
- 				}
 
- 			}
 
- 		}
 
- 		public void WriteToString( ref string nodeInfo )
 
- 		{
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_currentPasses.Length );
 
- 			for( int i = 0; i < m_currentPasses.Length; i++ )
 
- 			{
 
- 				IOUtils.AddFieldValueToString( ref nodeInfo, m_currentPasses[ i ].Visible );
 
- 			}
 
- 		}
 
- 		public void SetPassVisible( string passName, bool visible )
 
- 		{
 
- 			bool refresh = false;
 
- 			if( m_currentPassesDict == null )
 
- 			{
 
- 				m_currentPassesDict = new Dictionary<string, PassVisibleOptionsItems>();
 
- 				refresh = true;
 
- 			}
 
- 			else if( m_currentPassesDict.Count != m_currentPasses.Length )
 
- 			{
 
- 				refresh = true;
 
- 			}
 
- 			if( refresh )
 
- 			{
 
- 				for( int i = 0; i < m_currentPasses.Length; i++ )
 
- 				{
 
- 					m_currentPassesDict.Add( m_currentPasses[ i ].Name, m_currentPasses[ i ] );
 
- 				}
 
- 			}
 
- 			if( m_currentPassesDict.ContainsKey( passName ) )
 
- 			{
 
- 				m_currentPassesDict[ passName ].Visible = visible;
 
- 			}
 
- 		}
 
- 		public int LastActivePass
 
- 		{
 
- 			get
 
- 			{
 
- 				if( m_currentPasses != null )
 
- 				{
 
- 					for( int i = m_currentPasses.Length - 1; i > -1; i-- )
 
- 					{
 
- 						if( m_currentPasses[ i ].Visible )
 
- 							return i;
 
- 					}
 
- 				}
 
- 				m_currentPasses[ m_mainPassId ].Visible = true;
 
- 				return m_mainPassId;
 
- 			}
 
- 		}
 
- 		public bool IsVisible( int passId ) { return m_currentPasses[ passId ].Visible; }
 
- 		private PassVisibleOptionsItems[] AvailablePasses { get { return m_currentPasses; } }
 
- 	}
 
- }
 
 
  |