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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	public class PreMadeShaders
 
- 	{
 
- 		public static readonly string FlatColorSequenceId = "Flat Color";
 
- 		private Dictionary<string, ActionSequence> m_actionLib;
 
- 		public PreMadeShaders()
 
- 		{
 
- 			m_actionLib = new Dictionary<string, ActionSequence>();
 
- 			ActionSequence sequence = new ActionSequence( FlatColorSequenceId );
 
- 			sequence.AddToSequence( new CreateNodeActionData( 1, typeof( ColorNode ), new Vector2( -250, 125 ) ) );
 
- 			sequence.AddToSequence( new CreateConnectionActionData( 0, 4, 1, 0 ) );
 
- 			m_actionLib.Add( sequence.Name, sequence );
 
- 		}
 
- 		public ActionSequence GetSequence( string name )
 
- 		{
 
- 			if ( m_actionLib.ContainsKey( name ) )
 
- 			{
 
- 				return m_actionLib[ name ];
 
- 			}
 
- 			return null;
 
- 		}
 
- 		public void Destroy()
 
- 		{
 
- 			var items = m_actionLib.GetEnumerator();
 
- 			while ( items.MoveNext() )
 
- 			{
 
- 				items.Current.Value.Destroy();
 
- 			}
 
- 			m_actionLib.Clear();
 
- 			m_actionLib = null;
 
- 		}
 
- 		public ActionSequence FlatColorSequence
 
- 		{
 
- 			get { return m_actionLib[ FlatColorSequenceId ]; }
 
- 		}
 
- 	}
 
- }
 
 
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