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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- using UnityEngine;
 
- using UnityEditor;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Vertex TexCoord", "Vertex Data", "Vertex texture coordinates, can be used in both local vertex offset and fragment outputs", tags: "uv" )]
 
- 	public sealed class TexCoordVertexDataNode : VertexDataNode
 
- 	{
 
- 		[SerializeField]
 
- 		private int m_texcoordSize = 2;
 
- 		[SerializeField]
 
- 		private int m_index = 0;
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			m_currentVertexData = "texcoord";
 
- 			ChangeOutputProperties( 0, "UV", WirePortDataType.FLOAT2, false );
 
- 			m_outputPorts[ 1 ].Name = "U";
 
- 			m_outputPorts[ 2 ].Name = "V";
 
- 			m_outputPorts[ 3 ].Visible = false;
 
- 			m_outputPorts[ 4 ].Visible = false;
 
- 			m_outputPorts[ 3 ].Name = "W";
 
- 			m_outputPorts[ 4 ].Name = "T";
 
- 			m_autoWrapProperties = true;
 
- 			m_hasLeftDropdown = true;
 
- 			m_previewShaderGUID = "6c1bee77276896041bbb73b1b9e7f8ac";
 
- 		}
 
- 		public override void DrawProperties()
 
- 		{
 
- 			base.DrawProperties();
 
- 			EditorGUI.BeginChangeCheck();
 
- 			m_texcoordSize = EditorGUILayoutIntPopup( Constants.AvailableUVSizesLabel, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes );
 
- 			if( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				UpdateOutput();
 
- 			}
 
- 			EditorGUI.BeginChangeCheck();
 
- 			m_index = EditorGUILayoutIntPopup( Constants.AvailableUVChannelLabel, m_index, Constants.AvailableUVSetsStr, Constants.AvailableUVChannels );
 
- 			if( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				m_currentVertexData = ( m_index == 0 ) ? "texcoord" : "texcoord" + Constants.AvailableUVChannelsStr[ m_index ];
 
- 			}
 
- 		}
 
- 		public override void Draw( DrawInfo drawInfo )
 
- 		{
 
- 			base.Draw( drawInfo );
 
- 			if( m_dropdownEditing )
 
- 			{
 
- 				EditorGUI.BeginChangeCheck();
 
- 				m_texcoordSize = EditorGUIIntPopup( m_dropdownRect, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes, UIUtils.PropertyPopUp );
 
- 				if( EditorGUI.EndChangeCheck() )
 
- 				{
 
- 					UpdateOutput();
 
- 					DropdownEditing = false;
 
- 				}
 
- 			}
 
- 		}
 
- 		private void UpdateOutput()
 
- 		{
 
- 			if( m_texcoordSize == 3 )
 
- 			{
 
- 				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
 
- 				m_outputPorts[ 0 ].Name = "UVW";
 
- 				m_outputPorts[ 3 ].Visible = true;
 
- 				m_outputPorts[ 4 ].Visible = false;
 
- 			}
 
- 			else if( m_texcoordSize == 4 )
 
- 			{
 
- 				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
 
- 				m_outputPorts[ 0 ].Name = "UVWT";
 
- 				m_outputPorts[ 3 ].Visible = true;
 
- 				m_outputPorts[ 4 ].Visible = true;
 
- 			}
 
- 			else
 
- 			{
 
- 				m_texcoordSize = 2;
 
- 				m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
 
- 				m_outputPorts[ 0 ].Name = "UV";
 
- 				m_outputPorts[ 3 ].Visible = false;
 
- 				m_outputPorts[ 4 ].Visible = false;
 
- 			}
 
- 			m_sizeIsDirty = true;
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
 
- 		{
 
- 			if( dataCollector.IsTemplate )
 
- 			{
 
- 				if( !dataCollector.TemplateDataCollectorInstance.HasUV( m_index ) )
 
- 				{
 
- 					dataCollector.TemplateDataCollectorInstance.RegisterUV( m_index, m_outputPorts[ 0 ].DataType );
 
- 				}
 
- 				string result = string.Empty;
 
- 				if( dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateHelperFunctions.IntToUVChannelInfo[ m_index ], m_outputPorts[ 0 ].DataType, PrecisionType.Float, ref result, false, dataCollector.PortCategory ) )
 
- 				{
 
- 					return GetOutputVectorItem( 0, outputId, result );
 
- 				}
 
- 				else
 
- 				if( dataCollector.TemplateDataCollectorInstance.HasUV( m_index ) )
 
- 				{
 
- 					InterpDataHelper info = dataCollector.TemplateDataCollectorInstance.GetUVInfo( m_index );
 
- 					if( outputId == 0 )
 
- 					{
 
- 						return dataCollector.TemplateDataCollectorInstance.GetUVName( m_index, m_outputPorts[ 0 ].DataType );
 
- 					}
 
- 					else if( outputId <= TemplateHelperFunctions.DataTypeChannelUsage[ info.VarType ] )
 
- 					{
 
- 						return GetOutputVectorItem( 0, outputId, info.VarName );
 
- 					}
 
- 					Debug.LogWarning( "Attempting to access inexisting UV channel" );
 
- 				}
 
- 				else
 
- 				{
 
- 					Debug.LogWarning( "Attempting to access non-registered UV" );
 
- 				}
 
- 				return "0";
 
- 			}
 
- 			if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
 
- 			{
 
- 				if( m_texcoordSize > 2 )
 
- 					dataCollector.UsingHigherSizeTexcoords = true;
 
- 			}
 
- 			WirePortDataType size = (WirePortDataType)( 1 << ( m_texcoordSize + 1 ) );
 
- 			string texcoords = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_index, null, size );
 
- 			return GetOutputVectorItem( 0, outputId, texcoords );
 
- 		}
 
- 		/// <summary>
 
- 		/// Generates UV properties and uniforms and returns the varible name to use in the fragment shader
 
- 		/// </summary>
 
- 		/// <param name="dataCollector"></param>
 
- 		/// <param name="uniqueId"></param>
 
- 		/// <param name="index"></param>
 
- 		/// <returns>frag variable name</returns>
 
- 		static public string GenerateFragUVs( ref MasterNodeDataCollector dataCollector, int uniqueId, int index, string propertyName = null, WirePortDataType size = WirePortDataType.FLOAT2 )
 
- 		{
 
- 			string dummyPropUV = "_texcoord" + ( index > 0 ? ( index + 1 ).ToString() : "" );
 
- 			string dummyUV = "uv" + ( index > 0 ? ( index + 1 ).ToString() : "" ) + dummyPropUV;
 
- 			dataCollector.AddToProperties( uniqueId, "[HideInInspector] " + dummyPropUV + "( \"\", 2D ) = \"white\" {}", 100 );
 
- 			dataCollector.AddToInput( uniqueId, dummyUV, size );
 
- 			string result = Constants.InputVarStr + "." + dummyUV;
 
- 			if( !string.IsNullOrEmpty( propertyName ) )
 
- 			{
 
- 				dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );
 
- 				dataCollector.AddToLocalVariables( uniqueId, PrecisionType.Float, size, "uv" + propertyName, result + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );
 
- 				result = "uv" + propertyName;
 
- 			}
 
- 			return result;
 
- 		}
 
- 		static public string GenerateVertexUVs( ref MasterNodeDataCollector dataCollector, int uniqueId, int index, string propertyName = null, WirePortDataType size = WirePortDataType.FLOAT2 )
 
- 		{
 
- 			string result = Constants.VertexShaderInputStr + ".texcoord";
 
- 			if( index > 0 )
 
- 			{
 
- 				result += index.ToString();
 
- 			}
 
- 			switch( size )
 
- 			{
 
- 				default:
 
- 				case WirePortDataType.FLOAT2:
 
- 				{
 
- 					result += ".xy";
 
- 				}
 
- 				break;
 
- 				case WirePortDataType.FLOAT3:
 
- 				{
 
- 					result += ".xyz";
 
- 				}
 
- 				break;
 
- 				case WirePortDataType.FLOAT4: break;
 
- 			}
 
- 			if( !string.IsNullOrEmpty( propertyName ) )
 
- 			{
 
- 				dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );
 
- 				dataCollector.AddToVertexLocalVariables( uniqueId, UIUtils.WirePortToCgType( size ) + " uv" + propertyName + " = " + Constants.VertexShaderInputStr + ".texcoord" + ( index > 0 ? index.ToString() : string.Empty ) + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw;" );
 
- 				result = "uv" + propertyName;
 
- 			}
 
- 			return result;
 
- 		}
 
- 		public override void ReadFromString( ref string[] nodeParams )
 
- 		{
 
- 			base.ReadFromString( ref nodeParams );
 
- 			if( UIUtils.CurrentShaderVersion() > 2502 )
 
- 			{
 
- 				m_index = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
 
- 			}
 
- 			if( UIUtils.CurrentShaderVersion() > 5111 )
 
- 			{
 
- 				m_texcoordSize = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
 
- 				UpdateOutput();
 
- 			}
 
- 		}
 
- 		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
 
- 		{
 
- 			base.WriteToString( ref nodeInfo, ref connectionsInfo );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_index );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_texcoordSize );
 
- 		}
 
- 		public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
 
- 		{
 
- 			base.PropagateNodeData( nodeData, ref dataCollector );
 
- 			if( dataCollector.IsTemplate )
 
- 			{
 
- 				dataCollector.TemplateDataCollectorInstance.SetUVUsage( m_index , m_texcoordSize );
 
- 			}
 
- 			else
 
- 			{
 
- 				dataCollector.SetTextureChannelSize( m_index , m_outputPorts[ 0 ].DataType );
 
- 				if( m_index > 3 )
 
- 				{
 
- 					dataCollector.AddCustomAppData( string.Format( TemplateHelperFunctions.TexUVFullSemantic , m_index ) );
 
- 				}
 
- 			}
 
- 		}
 
- 		
 
- 	}
 
- }
 
 
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